When you create a family instance it just randomly chooses one of the object types in the family and creates an instance from that.
I'm not really asking you this, just questioning it out loud, but why is it random? I'm asking C3 to create a duplicate "For Each" member of the family. The order it chooses the objects should be the order the duplicates are created. That way they would match up. If I wanted it to be random, then I would ask C3 to make it random.
So to actually duplicate objects in a family you’d probably need to just copy the first two events multiple times and handle each object type in the family specifically. That or just use different animations of one type instead of families.
But that's not very efficient if you have 30+ objects. Again, not your problem, but isn't the purpose of Families is to avoid repeating events?
Maybe I missed it, but I didn't read in the manual about anything added to a family being random, and it kinda defeats the purpose. The event sheet reads from top to bottom in order. Why doesn't that same logic apply to objects in Families?
igortyhon You are a genius! Very creative to use arrays. I love it when you reply to my questions, because you'll have a creative solution and an explanation of how it works. I don't know why you,
R0J0hound, and others hang around these for forums to help noobs like me, but I'm very grateful. Thank you!
Btw, do you have a YouTube channel where you walk viewers through your thought process?