NotionGames's Forum Posts

  • It runs well in the version of IE that I have. The only thing is that the music itself isn't playing at all. Not sure if there's a setting I have to enable/disable. But overall everyone I know the site works as intended. Hopefully that's the same for thousands of others.

  • Thank you. Yes this was made completely in Construct 2.

    The website was pretty simple to put together. Just a lot of smaller tedious stuff like linking up URLs and things like that. Nothing major at all.

  • I am using Construct 2 to create an interactive website for Super Ubie Land. Still in the works but this is version 3 of it. The update goes live in a couple of hours. At the moment SuperUbieLand.com has an older version online.

    HTM5/Construct 2 = AMAZING

    [tube]http://www.youtube.com/watch?v=eI0sk0Qx2nk&feature=youtu.be[/tube]

  • Ashley Tom

    Got a response back from Nintendo. They forwarded the Scirra site and information about Construct 2 to the 3rd party tools section. They will/should be contacting you guys. But go apply again at the wario world site

  • I just sent an email about it. Ashley Tom

    please submit another application. and also send me an email so I can get you in contact with the right guy. We need a Wii U exporter! ;)

  • Ashley

    I had a phone call with Nintendo about two weeks ago. They said they will put your application at the top of the pile. You just have to resubmit a new one and when you do let me know so I can give them the heads up.

    I already told them about construct 2 and what it could do for the HTML5 scene.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Haven't done random sketching in a while so... here's a quick Adventure Time piece with Ubie from Super Ubie Land

    <img src="https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-frc3/971949_10151433261963575_2095360220_n.jpg" border="0" />

  • Update:

    Playing around with the menu and placeholder music to get the vibe of the game.

    [TUBE]http://youtu.be/70XZ6ATVEoI[/TUBE]

  • I haven't worked on this in a while since I've been working on Super Yubi Land.

    I'm taking the week to create a bunch of new assets for the game and try to have it complete by the end of June.

    UPDATE:

    <img src="http://i43.tinypic.com/2ymydeq.jpg" border="0" />

  • this is awesome. can I please get help with water

  • amazing game

  • Whiteclaws I really don't think that's a good way to talk to someone who is having problems with a product he/she has supported. Simply telling them to go off and they are just one of other potential clients is definitely not a good look.

    I would suggest looking through the forums and reading up on tutorials in the tutorial section. Play around with the program a lot more and get a better grasp on game design and optimization. Any questions you have feel free to search for an answer on the site and if you cannot, don't shy away from asking for a solution to a problem you may have.

    Like everyone states, this is an HTML5 game engine and there are currently a lot of limitations to running this sort of thing on mobile devices but it's not impossible. You will most certainly have to cut back on a lot of features that you originally want to include in your project, while some games at this point are not even worth creating for mobile using this engine.

    I hope you get the help you need and or a solution to your problem.

  • Ashley I have written the people I know at Nintendo to see about looking further into Construct 2. I mentioned that Super Ubi Land is created in this engine and would hope to see that Scirra gets to create an export for the Wii U.

    The process was pretty easy over all to be a Nintendo developer but the biggest and possibly the hardest part is actually having a title released on one of the big 3 consoles. I had created the characters for the Sims 3 Pets (PS3/360), I own Notion Games, LLC, and have released a game on the iOS (Up Up Ubi). So I was accepted pretty quick. Nintendo has given Notion Games the reigns to create as many games as we'd like for their console.

    You do have to pay for a dev kit. So bare that in mind as well. But generally, if you have all of those things, you're set. If you don't, start somewhere. Create an LLC or some sort of company (they're not that expensive to start at all) and start creating. Build a library and keep applying. They're trying to maintain a certain level of quality and just opening up the doors to any and all indie devs will flood their market... we already know how that is with the app store.

    My next game, Team Notion the Game, will be put into production later this year and I will be looking for an artist or two to help me out with the game. That should help out a couple people be able to have a title under their belt that will be released on a major console. PM me if you are interested.

  • sqiddster Thank you sir!

  • How do you turn of collision checking for non physics sprites? I can't seem to find anything about anything outside of Physics objects.

    thanks