Hi!
I have had this question in my mind for ages. I thought I'd finally ask about it :P
Say you have a platformer with a lot of tiles scattered throughout the stage.
What would be more efficient-
Making the tiles a "Solid"
OR
Disabling the collision for the tiles and having a long stretched out invisible sprite that is a solid that goes over the tiles.
I don't know why, but I feel that there may be a performance hit from allowing every single tile to have collision, but lessening the collision detection by having a few sprites that are stretched across the tiles to detect, just sounds more efficient in my view.
Thanks!