NotionGames's Forum Posts

  • $12 though guys? I mean seriously. It takes a ton of work to make an engine and even more work to keep it updated. Scirra just had a sale going on the other day (if it's not still going on now). Why not just support and pay for the engine? It's a one time fee and you get free updates for life.

    Not to sound like a jerk but you want to eventually make money for your hard work creating games right? So why not respect the developers behind these engines and pay for it? I understand in some countries it's a lot harder to really be able to afford things like this, but there are plenty of free options you can pick to start learning how to develop games.

    the humble bundle already has a bunch of software for $12 for you to use to create games that could potentially earn you enough to afford the personal edition of C2.

    there is construct classic out that is completely free and fully capable of making solid pc titles.

  • Super Ubie Island REMIX is almost here! Be prepared for some awesome old-school gaming!

    Trailer

    https://youtu.be/d41yEc3CGoQ

  • Super Ubie Island REMIX is heading to STEAM

    New music, tweaks to levels, more coins and lives, and more

    Subscribe to Construct videos now
  • We seem to be getting onto a number of different topics here :T

    NotionGames I would argue that a game like Ubi actually is perfect for the platform behavior. It's incredibly simple in terms of platforming and uses a large resolution which hides or nullifies the issues and inaccuracies I mentioned earlier. Now go make perfectly accurate and bug-free Super Metroid engine and tell me the platform behavior is ideal ^^;

    Haha. Yes, you are definitely correct. It is a pretty simple platformer. It was mostly designed around what could be done with the platform behavior so yes, I don't know the low level problems that are going on. So I pretty much don't speak of them haha. But I do take your word for what issues you are experiencing.

    NotionGames

    Good job! Love the game. Did you get it to wiiU? If I may, the game is fairly typical in the "platforming" sense. I mean that, your need for platforming mechanics was fully solved and contained within the behavior. Anything else you needed could be added on top. That is perfect as a use case. There is no reason why you can't get the platform behavior to work in many projects. But if you have a low level problem with something the platformer behavior does, it renders the whole behavior useless to a project. You can't correct what the behavior does with collision detection or resolution... and so on.

    Thank you! I am actually redoing a lot of things and releasing Super Ubie Island REMIX. Level design touch ups and blah blah..

    Back on topic. I couldn't get the game working on the wii. Just too high resolution and stuff going on. I'm just assuming that is the issue. My other smaller games work just fine though. I should probably do like Tokinsom and start making pixel platformers to hopefully reduce the amount of resources needed to run. I went through with a programmer and did a bunch of performance tweaks but the framerate is still a bit too low to properly detection collisions, resulting in unwanted deaths. :/

  • Super Ubie Island was done with platform behavior and custom events. Seems to be fine. My only issue thus far is exporting options. Wish I could publish to consoles. That's my biggest vote

  • People are still attempting mobile games with HTML5 / C2? Huh.

    My thoughts exactly...

  • A0Nasser Thanks! Team Notion is the main project. Chick-A-Dee is a much much smaller mobile game that will be completed with about a month of dev time.

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  • Notion started on a new mobile and web game called Chick-A-Dee. The birds have an Angry Birds feel to them at the moment but will change over time. This is a simple puzzle game. Game in early production.

    Title Screen Art by Andrew Augustin

    3d Models by Neil Jones

  • harrio I think it's easier to make a complete story out of a game right now. Full blown cartoons require voice actors and many many animators, story board artists, etc. to really get things moving. I can handle a 2d game while he tackles smaller cutscene animations.

    I do plan on pitching this series to hopefully get a cartoon after the game is complete.

  • A good friend of mine Jewelz Chérubin has begun work on animation tests for Team Notion. He is a professional animator who has worked on Disney's Star vs the Forces of Evil and Fish Hooks. We have been talking a lot about teaming up to step up the production level of Team Notion and have fully animated cut scene sequences! More information soon...

  • From my understanding, Ashley will start working on C3 and trying to get that going. I'm assuming that there will be a lot less updating of C2 so if that's the case, I can easily see why people are excited and talking about C3. I'm excited and I can't wait to see what c3 will offer. I think C2 is solid right now to create an extreme range of 2d games.

  • From my understanding, Ashley will start working on C3 and trying to get that going. I'm assuming that there will be a lot less updating of C2 so if that's the case, I can easily see why people are excited and talking about C3. I'm excited and I can't wait to see what c3 will offer. I think C2 is solid right now to create an extreme range of 2d games.

  • Here are the games that I have created (or currently in production).

    http://youtu.be/fnVoSPzrm3g?list=UU3Y8OFjnAL9WEj1sGVizSsw

  • doesnt matter to me honestly