NotionGames's Forum Posts

  • https://youtu.be/HBNQ4pmsoe4

    Video showing the beginning of the combo system.

  • Surface Pro 3

    i5 256g 8 gigs ram

  • If I'm not mistaken, you can do that by pressing F4 and it should start the game from the first layout. I guess a button could be nice for those who don't know that though

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  • Now that I am finished with my other projects, I'm working full time on Team Notion and making changes to previous design elements.

  • 1) Sims 3

    2) Flatout 2

    3) Bad piggies

    4) Game dev Tycoon

    5) Plants Vs Zombies

    6) Clash of Cans

    7) Chicken invaders 4

    8) Where's my water 2

    9) Stupid Zombies

    10) Candy Crush Saga

    interesting to see sims 3 at the top. I created the characters for it

  • wrapping this up. The remix to Super Ubie Land titled Super Ubie Island Remix

    https://youtu.be/d41yEc3CGoQ

  • I've only been making games since 2012 and since then I've made the Forbes list, the top 80 IGF list in 2013, and many many more. I've even been asked to speak at PAX Prime next month in a panel with Vlambeer. So... Idk. I don't think it's necessarily how many years you've been doing it.

    • Post link icon

    I think my thing is that I don't really understand what it is that people are struggling so much with. At one point I really did understand the mobile issue but lately, all my games seem to be working just fine on mobile outside of Super Ubie Island Remix.

    What exactly are people NOT able to do with the event system?

    I guess I have one issue, and if someone has a solution then great!

    I wish there were more controls for music. And for some reason, the wait command seems to behave differently depending on whether I have the game on fullscreen or windowed. Any reasons why that may be happening?

    DUTOIT I appreciate the kind words

    • Post link icon

    I don't think it's a toy either

    https://www.scirra.com/construct2/games/super-ubie-land

  • Put another condition in your animations that go something like this

    When W key is pressed

    If gamepaused =/= true

    Set animation to "jump"

    Just add in a check to see if the game is paused. Jm sure there's a better more efficient way to do it but that's how i do mine.

  • Can you keep me updated if there is a fix sqiddster

    I am having the same issue with Super Ubie Island Remix. Can't get it to work at all on mac

  • DogexOff, MadSpy is correct. So I won't go on more detail on his work.

    I will however mention that it's poor design that your checking every tick for Lives==0. You should check if Lives == 0 only when you lose the life in the first place.

    I suggest

    On ObjectFoo Collides with character

    -- character.life subtract 1

    -- If character.life == 0

    ---- character.setVisible(invisible)

    ---- wait x

    ---- character.setVisible(visible)

    Great tip. Thanks cause this helped me out too

  • Ribis i haven't touched my capx for Super Ubie Land for almost 2 years until recently when I decided to update the game and rerelease it as Super Ubie Island REMIX. I had no problem finding anything and that is a "big" game. I have over 5k events. I think that is more of an organization issue. Create a workflow and organization method that you can remember.