MPPlantOfficial's Forum Posts

  • Actually, here is good starting point:

    This is very similar to the zelda hookshot.

    What you have to work on now is adjusting the hook's magnitude and drawing the enemy closer to the sprite instead of the opposite.

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  • You mean like GLENN FROM CHRONO TRIGGER???

    It's a 2-parter.

    First is setting up the angle and relative strength of the Tongue upon release. The release angle is just set to opposite of the PULL angle. Upon release, simply increase the radius of the tongue with respect to your origin point then when the tongue reaches its maximum length or when it hits an enemy, simply decrease the radius.

    I can't build CAPX for you right now as I don't have time but

    Look for Glenn's "Slurp Cut" Technique here:

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    at around time 3:54

    to give you an idea. I'll make CAPX when I get time.

  • +1.

    It's especially annoying when I'm creating new levels for my game when I'm copy pasting everything from a previous layout, I have to RE-CREATE LAYERS in the next layout. It would be nice if this were automated.

  • -Art is cute and very appealing.

    -Plenty of stat management and moral choices in encounters, unfortunately there doesn't seem to be an effect making bad or evil choices. I managed to get my stats up high enough and just for kicks decided to attack soldiers patrolling next to the first town you encounter but when I enter the town I'm still somehow able to trade and rest. There should be a reputation system if you're giving players the freedom to do anything.

    -You don't seem to stand much of a chance on the very beginning of the game. I got a game over on my first battle and only managed to make progress in my 2nd attempt when I luckily encountered an orc to join my party.

    -The biggest drawback from this game that I'm sure will turn people away from it is battles are automated. In games like these, the push and pull dynamic of battles is what keeps players interested and making it entirely a game of chance isn't the correct approach in my opinion

  • This HAS to be the game:

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    <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • It would be tough making an AI for you if we don't even know what type of game you want to create.

    Is it a platformer? A top down shooter? A shmup?

  • Does this game use Tank Controls?

    Steady camera like classic RE or Rotating like Silent Hill?

    This looks f'kng amazing. I miss playing these types of games.

  • > Game looks nice. Loving the art.

    > Hopefully this will draw people into learning C2.

    >

    It's funny you say that, because people keep asking me what I made it on. I also stream my build sessions, and that draws a lot of interest. It's a great platform, that hasn't been give the credit it deserves.

    I think the reason Game Maker is more popular is... well because of its name.

    I remember the first time I thought of making games that's exactly what I typed in Google: "Game Maker."

  • Last two cases are both endless loops.

    Take the 'set player directions' out of their respective events and put them in "on any touch end" or something.

  • Hi

    I know this is going to be "simple" to do but I am trying to apply the effect that when object A drops on top of object B , it pushes object B down and for a period or amount that has been applied, stays with it and then will be destroyed.

    This is difficult to explain so I hope I have made some sense of this

    Object B is getting squashed and destroyed?

    One way to do it would be to give Object B an instance variable: HP = 100

    Object A [is on top of Obj B.] | Object B HP - 1

    ^ Many ways to do this.

    If Object B HP <= 0 | Destroy Object B

    You can also set Object B.Height to: Current_HP*ObjectB.Height / Max_HP

    That way it will appear like Object B is getting crushed.

  • Step 1: Don't make a fan game from SQUARE and NINTENDO games hahahaha....

  • First, create an isolate Eye sprite

    If [player is not moving] | Stop Eye Animation

    Trigger once while true | Set Eye to frame 0.

    If [player is ] | Play Eye Animation from beginning. Set animation speed to [your desired speed]

  • You're welcome.

  • Game looks nice. Loving the art.

    Hopefully this will draw people into learning C2.