MPPlantOfficial's Forum Posts

  • It seems to work quite nicely. The first enemy opens the first door. They all have the same variable at 0 however. How did you connect the first enemy with the first door exactly?

    They all start with variable at 0 so on the:

    On start of Layout | set InstVar to Self.IID

    it replaces the variable with each object's respective INSTANCE ID. You could start there or manually assign the variables.

    I like using that since it takes less work. Now it's just a matter of repositioning the enemy sprites. You can even modify the capx so instead of destroying the enemy it simply toggles a variable to open/close doors...

  • Thanks for your feedback. Are there any games like this on steam? I didnt find one. Maybe some of you have some new ideas for the game. If i decide to make the game, i will start an extra post. But to time i need some help for ideas and something like that.

    Cryttexx

    Yes there already exists a game like this. It's called

    Subscribe to Construct videos now

    .

    It has the ability to not only create 2 blocks but destroy existing blocks as well. Also, gameplay wise you could consider The legend of Zelda's Cane of Somaria that allows you to create and destroy 1 block for any use.

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  • Did you guys see this post: Heyzap Ads Mediation Plugin For Construct 2.

    Im thinking about trying this out to see how it compares to the Cranberrygame Chartboost plugin.

    From thread: "You Can Buy Best Heyzap Ads Mediation Plugin for Construct 2 here https://codecanyon.net/item/mobile-ads- ... e/19615021 "

    Yeah. I'm not paying any more money for plugins that may or may not work....

  • Here I made you a capx because you requested: Bollocks Busters Game Template

  • No anybody can help?

    What type of beat 'em up do you want? How many planes?

    Single plane Side-scrolling (like SNES Power Rangers) or multi-plane (Like Double Dragon)?

    See the problem with your question is there are just so many elements that go into making a beat 'em up and questions that arise along with it:

    • 8-directional movement, solid collision boxes, enemy types, enemy ai, enemy projectile motion, enemy spawning, interactable objects character combos, enemy combos, control types, special attacks, life bar, types of special moves (grapple, bomb type, hit all enemies in screen type)

    I haven't even begun to scratch the surface as there are still many elements that have to be considered like User interface. I'm not here to discourage you but I highly suggest you look into all elements you think would go into making the individual components that make up a Beat 'em up.

    Start here:

  • You forgot Cocoon as well

  • bro shhhh.... keep it secret dude

    Edited post.

  • If you want the trajectory effect look at the angry birds capx by AllanR.

    No need. It's just a straight line with no physics involved. Just project balls along the angle.

  • Try toggling between arrow tool and pencil.

    Click arrow tool, drag Tilemap, press CTRL+Z, select Pencil and start drawing.

  • Just FYI we're going to be running an official game jam during the beta, but it will be during the last week of the beta so shouldn't overlap. Just thought I'd give you the heads up!

    Have y'all decided on the theme?

  • Looks like regular bullet movement with 'bounce off solids' enabled.

  • EDITED: [It's a secret]

  • That behavior is designed to give a force point to one or more instances, not a force point to an angle, sorry.

    Sure it is possible to create another behavior to reach to your requirement, but I don't have time recently.

    No problem. Thank you.

  • Just a little update. I was able to fix this by simply resetting my computer.

    It might be worth looking into still. If it helps, the only I did was leave the capx and watch a few youtube videos, checked my email and it started doing that when i went back.