MPPlantOfficial's Forum Posts

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    If we're not going to address advanced problems like these then at least address the little ones:

    * Create a proper Set Physics.Gravity_Angle action instead of using workarounds

    * Delete the "Music" Folder so people will no longer have problems with their music not playing on a real device

  • talking about this?

    No this is a different problem that has nothing to do with your tangential motion. We already have the fix for this problem thank you.

  • Well, it not for an instance, but for the whole game. Several objects will be hidden.

    Same concept. Use Global Variable instead.

    Global Variable: PAUSED = 0

    Create a random sprite, a small pink box(or any color you want) that's set invisible that serves only as a timer holder.

    On PAUSED = 0 | [EVERYTHING in your game]

    On [Paused Button] pressed | Set PAUSE to 1, Start Timer...

    You get the picture.

  • I see.

    Circle "Tangential" Movement.

    Looking forward to that tutorial.

  • That 's too complicated.

    Just use an Instance variable + TIMER.

    Example: Instance Var: ATTACK1

    On [Attack] | Set ATTACK1 to 1

    . | Start Timer

    On Timer | Set ATTACK1 to 0

    Disable attack when ATTACK1 is 1.

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  • Put an invisible 4x4 px sprites at the edges of your layouts.

  • "Controlled Rotation" maybe?

    Orbit?

    I can't really tell until I see it in action.

  • (including the easy exporting to mobile if that is your fancy).

    Yeah. As of now this is the only reason to get C3.

    The collab features that C3 offers will be tough anyway no matter what methods you use.

    You're better off finding a local guy to collab with you using C2 than communicate with someone you don't know over C3.

  • What engine is that?

  • Buy Counstruct2.

    With C2 you can create all the games you want and keep the license for a lifetime and IF you want to port projects to C3 you can. If you're a slow learner like me C2 is better since you get to learn at your own pace and master the event system BEFORE you decide to buy C3.

    C3 on the other hand, with its subscription license, you're obligated to learn everything there is about it and build as many games as you can within a year otherwise, you'd have wasted $$$.

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  • Hey mercuryus

    I have a story I'm keeping stored away in my head until I can afford an artist and have read enough to be able to form a good narrative structure.

    As much as I'd like to collab, I'm creating Non-Adventure games for now.

    I'm just here to suggest you look for people at http://www.adventuregamestudio.co.uk/forums/

    It's a friendly community with a fair amount of Adv game players. Maybe you'll have a better chance of finding collaborators there. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • .

    I agree.

    Ashley I know I've not been here long but plenty of people will want to be able to manipulate Physics.Gravity_Angle just like platformer.gravity_angle and I was only fortunate enough to have come across Yann's "Angled Gravity" capx that does the workaround you recommended and even that gave me problems for a while because the force applied on his capx contains a multiplier involving the Physics.Density quantity that gave different effects on sprites of different sizes.

    We can't be directing new users to Yann's capx forever especially now that dropbox has probably rendered the link inaccessible following the changes.

  • Memory.

    My first project was successfully exported. Got it to work all the way to the main menu but as soon as I click 'New Game' it won't even play at all. the whole thing crashed.

    Check this out: https://www.scirra.com/blog/112/remembe ... our-memory

  • Yeah. In fact it has finer scrolling on C3 than C2 I'll give it that.