MPPlantOfficial's Forum Posts

  • Great concept. Art is good but I'm a bit distracted with the scroll speed.

    Is she walking on a grid based motion? Screen looks a bit jittery when she walks.

  • MPPlantOfficial

    Thanks for reply

    Actually I got error of "TypeError: Cannot read property 'indexOf' of undefined" in Intel XDK when i open the project.

    or please if any anyone knows the answer of this. please reply.

    Sorry I can't help you thoroughly right now but you should type that in google along with Intel XDK to see possible errors.

    I've found some here:

    https://software.intel.com/en-us/forums ... pic/675057

    https://github.com/rossmartin/cordova-p ... r/issues/1

    Sounds like an exportation error for me. Maybe you exported a Non-Cordova format or a wrong Android/iOS version.

  • First of all you should check your CAPX image memory to make sure that it does not exceed 100 mb. <<< This tends to be even larger on a real device.

    Second, black screen could be a multitude of reasons. I found that checking the 'Use XDK Format' tends to get a black screen so I uncheck that box and create the 'www' folder myself.

    I also found that having a certain combination of C2 plugins with XDK-fetched plugins tend to end up black screen as well.

  • Kid Icarus is actually a really apt comparison, minus the shops and the dungeon levels.

    I see. Did you put an small fisheye filter on the screen? Because I can see the walls rounding slightly. or is that just an illusion?

  • , thank you! That solves that issue slightly ... unfortunately now when the player reaches the bottom of the ladder (when they are on the floor) they are still overlapping it and as such it doesn't animate the run. Could I PM you?

    You probably forgot to enable platformer behavior.

    Simply put a censor sprite at the end of the ladder that enables it.

  • Exchange all "play from current frame" actions to 'play from beginning' and set to looping.

  • Here is a level editior for Super Mario World: http://fusoya.eludevisibility.org/lm/

  • Hey Reuben. I haven't had the chance to truly test out your capx until now and I have to say it works really well.

    Exactly what I needed.

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  • Sounds like you have 'Set Angle' set to "No."

    Click on the sprite and look at the tab to left. Look for the 'Set Angle' feat below.

    • Post link icon

    I... never realized I could use the shared folder like that >______> I always manually shared the files with the generated link.

    Same.

    Box.com gives you 10Gb free with sharing.

    https://www.box.com/cloud-storage

    I have a dropbox account for my business but not happy with their system anyway so I may move to Box or another cloud system.

    Heck given that XDK is halting Cloud builds soon, I wonder how long until Dropbox and all other hosting sites stop being free and start charging 100%.

  • Brick(0) is always the instance with the first index in the Selected Object List (picklist), also the 'oldest' in the picklist.

    I see. So THAT's why when I attempted to make Breakout, the (0)'th instance got destroyed when the ball collided with a bar. Thanks for clearing that up.

  • I like your style. Reminds me of FTL.

  • Sorry but doesn't this destroy Brick Instance (0) ?

    I can imagine Brick(2) and Brick(3) colliding and Brick(0) disappearing for no reason.

    I could be wrong but would someone clarify this?

  • Hey I'm having the same problem you had but I can't figure out how to make it compare the sprites X to is previous X position. Can you please show the condition you used (compare X to ?) Thanks

    Hey jskocdopole, here's what you do.

    Create a Decoy follower sprite that follows your main pathfinding sprite wherever it goes maintaining a small relative pixel distance to be used for determining an artificial 'angle of motion.'

    Check out this example.

    https://www.dropbox.com/s/3gelkszlyl6e2 ... .capx?dl=0

    This is one applied to a 'Drag and Drop' sprite but the concept is the same.