Hi Tom and —
I have been a supporter of Construct 2 since the early adoption phase. I love the event system and how easy it is to pick up and start creating games with this engine. Over the last 5 or so years of using C2, I've created various projects (some "big" and some small).
Now that Construct 3 is here, I've been really starting to lose faith. I'll explain why:
I was a supporter of the model until I realized how much we'd be spending and with the lack of ways to deploy to console, unreliable mobile exporting, the implementation (or lack of) monetization options, and more.
As a developer who intends to create serious projects for consoles, steam, etc. I simply cannot see the point value in subscribing when after spending months and months of time on a game, I cannot deploy to where I'd like so the studio can bring in more profits.
Super Ubie Island Remix is a good example of what I mean. The project was catching traction and was being included in Nintendo fan magazines and more. I was even asked by Nintendo to publish the game on their console. I was given a free Wii U dev kit and everything. They really worked with me and tried to see the project release on their console... Needless to say, it didn't run because of the state of HTML5 running on Wii U.
And now that I'm working on the sequel, I don't want to put in the many many many hours just to have a product that I can't put out the way I'd like.
Pure Nintendo magazine dedicated 4 pages EACH issue to cover the development of my next game, Team Notion. Mind you, Team Notion is being developed in C2 as well.
This is showing that Construct CAN be used as a serious development tool. But there are things that do need to be fixed/added which brings me to my next point...
Not Listening to Customers
I usually keep quiet for the most part on the forums and just read through other's posts. But what I have noticed over the years is that whenever your customers are requesting particular features and overall explaining what they'd like to see happen with Construct, they're a lot of times being told they're wrong in some form. Exporting and monetization are HUGE factors for developers and for some reason, it's never being addressed (at least for the entirety of Construct 2's life cycle).
Reliance on HTML5
I like HTML5, I think it's pretty versatile. But it seems like it's not being supported the way Scirra thought it'd be. You can scour the forums and find many posts from years about where you guys felt HTML5 will pick up and be adopted properly. Years have passed and we STILL see that HTML5 just isn't there. We are developing games for now and the near future. We're not trying to invest and hope that our engine will be able to one day export to our desired platforms.
I've created various games for mobile
Up Up Ubie Remix
Sheep Herder Nay
I'm posting these games to show that I have used the engine a lot. I have a ton of experience with Construct 2. I put in thousands of hours and really tried to push projects as much as I can. It's really hard to when you don't have the exporting and monetization tools you need.
It's almost as if Construct is built for what Scirra wants and not necessarily built for what the customers want/need. We are the ones who will be buying/subscribing. Why can't we get the features we need to sustain our studios?
Construct is hands down my favorite 2d game engine. The event system is second to none. But what's the point if developers can't publish and generate income? Who would use Photoshop if it couldn't export jpgs, PNGs, etc? I know you guys have heard these issues/complaints for years now... But don't you see that as a huge concern in itself? It doesn't make sense that people are STILL complaining about the same thing(s). I've spoken to a handful of "serious" C2 devs and for the most part, they seem to all be going towards other engines and all bring up exporting as one of the main reasons.
And with the history of not being able to deploy our projects and struggling to make money from them, why would we would be willing to pay a subscription? Why at subscription at all? There have been plenty of alternatives mentioned, so I won't dive into that. But honestly, Scirra, who is this engine for???
I really wish Scirra the best and I am grateful for what you guys have achieved thus far.