MarkusLappalainen's Forum Posts

  • Good luck with that then! I hope all goes smoothly I assume you already have your audio people, but if there ever is something audio related, don't hesitate to send me a message. I'd love to be of help!

  • You are welcome! There is something to look forward to then

  • Such good work! =) when are you releasing?

  • Such a throwback to the days of PSX! <3 I saw more of the videos on YouTube and really liked what I saw. Is the music final or placeholder? If final, it was good!

  • Seems like a fun "party" game I bet if something like this could be delivered to Xbox/PS, people would gladly part with the little extra money they might have. This is a great concept, so keep at it!

  • It has been a while I've been here but I am really glad to see how the game has evolved! And congratulations for the job in the industry too! =)

    Will there be a MacOS compatible version?

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  • Depends how it is made. Religion, philosophy, faith, morals, personal growth, all that can very well be used in games. There is nothing that says, it won't work. How to make it work is then a completely different question. The trailer specifically, the one you posted, did not spark much interest. Name also was clumsy. After the trailer I didn't really have any idea about the game...

    If you'd share a bit more so I could actually give something valuable and specific, something actually constructive? From what I said, religion can work but from what I saw, this is not going to work too well but this is not a fair comment since I really haven't seen anything more than the trailer.

  • . Remembering the chicken

  • I've already started on it but my first attempt wasn't very clear. I'm redesigning it to be much more readable.

    I look forward to seeing how it will look like once it is finished

  • The progress is definitely top quality! I'm convinced the game will do great both during the campaign time and months to come after it's release.

  • Sounds good! Looking forward to that then by the way did you get a more or less professional translator or..?

  • The game surely looks good and I'm glad to hear you're planning on translating it, opening it for a larger audience. The premise of the game seems also guite interesting in it's own quirky right

  • A question/thought came to my mind. Have you considered having lines or arrows/other pointy things that show the direction where the target moves after you've hit them? It would help aiming for collateral damage. The length of the line could expand as the characters grow, if you have a growth system.

  • Aaaah! Got it. Thanks for the explanation I look forward to seeing more of the game!

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