lionz's Forum Posts

  • I think there's an app called BlueputDroid that allows you to control consoles and PC with your phone. Using it as a gamepad though, I don't know if games will support phone to PC to game but it could be doable with that app.

  • This doesn't need to be bumped every hour. I don't see a problem with level 3, the music is playing on loading. If 'won't work' means something other than the music not playing then please explain.

  • can you explain a bit more? or link to project file to show problem? thanks.

  • Good work, nice style.

  • Some nice looking platformer ideas there, will be pledging in Jan GL media.

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  • Where is your website?

  • Congrats on the press coverage there. I kinda want you to meet the quarter mil stretch goal so we can see an animated TV show. : D

  • Consider me a UK man running away as fast as possible.

  • You might get better response on match.com with that title <img src="smileys/smiley2.gif" border="0" align="middle" /> #

    lmao

  • cool, will pledge. good luck!

  • I don't think they necessarily have to be in the US to improve communication. Anywhere is fine. I'm going to assume you were referring to similar time zones though instead of actual location, which I guess is fair enough. EU could still work though.

  • <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Then you need to set up some logic where instead of fading, it decreases opacity over time then changes animation. I imagine you would need two separate objects for that too. I don't think there's a simple option for fading images in and out like that. Maybe there is somewhere, hidden : D

  • What you described in pseudo is essentially all you need to do.

    Use the System > Compare Two Values for Mouse.X > 192 - Move object left. Mouse.X < 192 - Move object right.

    If you need help moving objects, you can enable Bullet behaviour and set angle to move toward a specific point.

  • There is a pre-set fade behaviour you can apply to objects. In the event sheet you can then do something like

    Set Animation Frame 1

    Start Fade

    On FadeOut Finished > Set: Animation Frame 2

    Start Fade

    etc.

    Ensure you don't have 'Destroy after fade out' set to Yes and it should switch between each animation after each fade out.