justifun's Forum Posts

  • 300 MB for one set of animations seems a lot, how big is each image?

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    Ashley - will there be any sort of early access founder's package for Construct 3?

    I'd gladly pay for early access.

  • R0J0hound - Thanks again R0j0 ! you're so smart!

    I dont understand the math of what's going on (especially why the x/y is flipped for the prevX and prevY etc , but it works great !

    thanks again!

  • I have a sprite that leaves a trail behind it, and once its fully encircled it, i want to destroy the objects inside of it.

    I've thought about trying to have the sprite collide with a copy of itself (its tail) to signify when the circle is complete, and that works sometimes, but not always. but i'm still stuck on how to determine what's inside of the circle in order to destroy them.

    any suggestions?

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  • R0J0hound - is there a way to make the middle 2 points not have handles to adjust their angle? I think it would just be a regular bezier curve instead of a cubic one for the middle 2?

  • Ducat - The only way to split up animations like that right now, is to have 2 spine objects on top of each other (both parented to the player invisible movment box). then you use the top one for aiming, and the bottom one for walking

  • X3M - nope, sorry

  • The anim key is the name of the animation in spine that you want it to play by default. Its Case sensitive, so WALK is not the same as walk.

  • Looking forward to seeing this develop!

  • flyovergames - any chance you can add a "on animation (insert animation name here) finished trigger action?

    Thanks

  • Woo hooooo! Thanks flyovergames!

  • Cool !

  • Problem Description

    If you select a frame of an animation, then switch animations in the animation list window, it appears as if the frame you selected is still selected (and would be editing) but in fact you are editing frame 0 instead.

    Attach a Capx

    https://drive.google.com/file/d/0B11XuymW_yFKNjZSMDZob1MwX2M/view?usp=sharing

    Description of Capx

    a single sprite with 2 animations (each having 2 frames)

    Steps to Reproduce Bug

    • Double click the sprite to open the image editor
    • select frame 1 of the "circle" animation in the frame timeline at the bottom
    • select the "star" animation from the animation list

    Observed Result

    Notice that the selected frame in the timeline window is still frame 1 but you are editing frame 0 or the animation in the image editor

    Expected Result

    selected frame in the timeline editor window should either default back to frame 0 as per what's being editted in the image editor, or the currently being edited image in the editor should match the selected frame in the time line window

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: YES

    Operating System and Service Pack

    windows 10 64 bit

    Construct 2 Version ID

    R233 64 bit

  • I have tested it with version 3 of spine yet but it could be related to that. It hasn't been updated in a while.

  • What does the localhost:9090 option in the photon cloud plug in properties allow you to do?

    Can you connect to a host locally over your Lan? And if so do you need to be running a local photon server? Or is that built into the plug in?