Is there c2 plugin support for in c3? i mainly ask because if there isn't then yes, a export package of some kind or even access to the cloud exporters (or whatever is going on with c3) could be extended to c2 devs who have projects that rely on plugins. I know all of my c2 games do.
With some minor tweaking they should work fine.
[quote:9jmpqwxy]For addon developers
Construct 3's addon format is generally similar to Construct 2's. However third-party plugins and behaviors will need to have their editor script (edittime.js) rewritten in to a new format for Construct 3. This basically involves rewriting the action, condition and expression (ACE) tables in to a new format, and moving UI strings to a separate language file to facilitate translation. However the runtime script (runtime.js) should continue work unmodified. There are a small number of runtime features that have changed in Construct 3, but these are usually trivial to update. We'll provide documentation and assistance on the forum around this. We're aiming to have initial documentation on addons ready as early on during the public beta as possible so addon developers can get a head start on porting. Overall it ought to be a quick job to port Construct 2 plugins to Construct 3.
We're aware some third-party developers sell their addons and might not want them bundled with projects. We will provide a way for addons to opt-out of bundling so they stay in the editor only.
For the cloud exporters I assume it's just taking the HTML5 export and putting it through a wrapper, thus not requiring any special plugin code for that. If that's the case it also means they could document the process so you could roll your own with the same process they use.
https://www.scirra.com/blog/187/buildin ... onstruct-3
However, the blogpost however doesn't specifically state what sort of technology they're using for the cloud based mobile build process. Hopefully they'll have more information on how they're doing this in the future.
Ashley is there any technical limitations not allowing us to use the C3 build service for C2 projects. In an ideal world you would just upload your c2 export in zip file and building with the c3 build service. Until C3 matured and most major plugins has become available to c3.
That is their ideal to just import C2 into C3 without issue. With their official plugins/addons I would expect no issues, but for third party plugins/addons you would need for the plugin to be modified
Construct 2 and Construct 3 export to the same canvas engine and they even advertised taking C2 projects into C3
https://www.scirra.com/blog/191/saving- ... onstruct-3
[quote:9jmpqwxy]Importing Construct 2 projects
As promised, Construct 2 projects import to Construct 3 with high fidelity. Construct 3 has all the same features Construct 2 has, and we've written an importer to read the XML-based Construct 2 project format and load it in Construct 3. This is well-tested, as we've been able to import large, complex Construct 2 projects kindly donated by developers like Aurelien Regard (The Next Penelope) and Daniel West (Airscape). So you can rest assured your project will import correctly. (Note if you use third-party addons, you will need to install Construct 3 versions of the addons before importing.)