irina's Forum Posts

  • on your layout set unbounded scrolling to yes.

    and this might help also:

    BR

  • this might help on first issue:

  • You really need only 2 extremest aspects... the widest and the longest wich i think are 4:3 and 16:9 and all others fall in between.

    http://upload.wikimedia.org/wikipedia/c ... os_svg.svg

  • can this help:

    event like this: on collision or overlaping object... stop movement.

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  • Well i need something like this.

    When touch/drag to identify this object (A) so that i can set event

    when he (A) is dragged and is overlaping second object (B) to be dropped and at the same time that second object (B) is to be moved to starting position of (A) object automaticaly.

    i have 4 objects in line that are dragable only on X axis and when i drag one that he switch places with one next to him.

    eg. when street hustler has 3 matchstiks boxes and shuffles them.

  • Hello,

    I need some pointers here.

    I have several cloned objects that i'w set into one family.

    I need to somehow identify selected object (with touch controll) in order to set certain rules for their interaction.

    Thanx!

  • Thank you...

    Its very helpfull!!!

  • Hello

    i need some help...

    I'w set my boolean variable and now i see 2 choices in edit action options:

    set boolean or toggle bolean.

    Can someone explain to me difference and usage specifics?

    Thank you!

  • OK, i guess its mine time to apologize.

    I'll try to find some workarround for my problem

    Cheers!

  • Ashley

    Hm.. i must say that i cant resolve my issue with this kind of collision poly touch behaviour...

    Ashley?

  • hm.. than it must be a Firefox issue...

  • Its not biggy.. ill pin some dummy sprite over it to act as touch surface but i must admit i lost several hours brainstorming why its not working...

    Mine object is glass of water and my collision is un "U" shape so space that i was touching was empty...

    Anyway, can you check why blue box cannot be selected/touched in browser?

    Thank You.

  • Well i guess that is a matter of opinion... to me it's logical to touch entire object/sprite... not just his colision polygone.

    ...but whats with selecting/touching with mouse?

    why is that way off?

  • Problem Description

    I dont know is this considered a bug or a feature but for me its a bit of a problem.

    I have some physics objects in game that have different collisoin polys and i just realised that touch is not detecting entire object but only its collision polygon.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/169 ... ision.capx

    Description of Capx

    green has collision polygon only on upper half and blue has in full size of an object.

    Steps to Reproduce Bug

      Tested in web preview in iphone:
    • Step 1: just drag green one and notice that it catches up only when touched in upper half
    • Step 2: drag blue one and it responds on touch on entire surface. (when tested on desktop Firefox with mouse blue respond to touch when clicked like 50 pixels to the right and to the bottom of object it self??? this got me confused even more...) <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    Observed Result

    green box only respond to touch if touched on upper half

    Expected Result

    well i expected to touch an object and get correct response and not its collision polygone.

    Affected Browsers

    • Chrome: (NT)
    • FireFox: (YES)
    • Internet Explorer: (NT)

    Operating System and Service Pack

    W7PRO 64 up to date

    Construct 2 Version ID

    163

  • hm.. i only see bounding box that indicates that particular object but i dont see option to toggle show/hide collision polys... ?