irina's Forum Posts

  • Is there a way to make pin conection flexibile like rubberband?

    ...or some other interconnection that would behave like rubberband?

    Thanx!

  • Games

    Yeah i know that water is demanding but this is somewhat specific and it will work fine as long as i can keep individual objects interconnected.

  • Fwumpy

    Theres no need for some "android" version becouse this covers basicly all screen aspects ratios (resolutions are irrelevant).

  • Use this:

    https://dl.dropboxusercontent.com/u/169 ... utions.png

    Set this as the last layer and when all is done just delete it and compile your game.

    Set project window size to 640:960 and basicly set everything important (that needs to be seen) into the smalest screen aspect ratio (iphone4) and make sure that background covers both biger aspects (iphone 5 and ipad) and your good to go... and spawn everything that needs to enter screen from outside bigger aspest ratios also!

    (if you are more expirienced than you can use anchors to stretch visible objects to fit into every aspect ratio)

    and yes... use scale outer.

  • Hello,

    Is there a way to link several physics objects to maintain same minimal and maximal distance?

    Like a chain but with come elasticity in their interlinks?

    what i am trying to create is a water stream but since every drop is unique object they sometime go too far apart and i dont want that to happen...

    Thank you!

  • Thank you, i will try that approach.

    cheers!

  • Thank you for your advices...

    I could go either way but theres one matter later in game...

    Later i intent to make collecting specific powerup as assigned.

    example:

    In upper left corner of UI shud be immage of certain powerup that is assigned and only that one when collected would give bonus and rest of powerups that spawn would not.

    Having this on mind wich approach would be better?

    Thanks!

  • Hello,

    I need some tips whats the easiest or most effective way to randomize my powerup spawns.

    Case is like this:

    i have one point from wich i spawn powerups and since i have several of them i would like to randomise choice.

    Lets say every 3 seconds spawn powerup1 or powerup2 or powerup3 etc.

    Thanks!

  • Any chance of seeing this in C2?

  • Any updates in this?

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  • R0J0hound

    Bad news... in CooconJS Launcher shows exactly 6 FPS

    <img src="smileys/smiley19.gif" border="0" align="middle" />

    Have you seen this?

    scirra.com/forum/3d-objects-without-webgl_topic69562.html

    Maybe it can be helpfull?

  • Thanks for reply.

    Yes, on desktop FPS are solid 60.

    I'll test your sample with coocon launcher for iOS to avoid safari and will post back results.

  • R0J0hound

    Im running your second example web preview on iPhone5 and it shows only 5-6 FPS...

    Is this really such FPS killer???

    ...this is totaly unusable at this point!

    <img src="smileys/smiley11.gif" border="0" align="middle" />

  • Yeah, iw found it after thorough digging :)

    But math is... well, beyond me...   <img src="smileys/smiley19.gif" border="0" align="middle" />

    It's just too much, i got headache... <img src="smileys/smiley17.gif" border="0" align="middle" />

  • R0J0hound

    This is excellent, just asked for this some time ago... <img src="smileys/smiley32.gif" border="0" align="middle" />

    scirra.com/forum/Object-rendered-differently-based-on-variable_topic75654.html

    But i must say your example si not... NOT user friendly. I am stearing at it and i can't get what is what... <img src="smileys/smiley19.gif" border="0" align="middle" />

    I cant even find where are you loading those textuers from... <img src="smileys/smiley19.gif" border="0" align="middle" />

    Is there a way to make usage more newb friendly? ...like opening thread sugests?

    Tnx!!!!