Holymonkey's Forum Posts

  • It is true I could hold out for Construct 2, but it will take a long time for the features and functionality to match or even come close to Construct and all its plugins.

    I was hoping that this was a fix someone could make in a matter of weeks or a few months...

    Plus there's the fact that Construct 0.x is definately free.

  • Yeah, realistically that would have to be considered as a "possible bonus" instead of a sure thing.. HOWEVER it would be much more likely proffitible games would be made with Construct 0.x IF this issue were fixed.

    Also, as I said, IF this were fixed, I'd pay someone to make a plug-in to support my sprite Animating tool Spriter... this should also help get more people using Construct as well.

  • Awesome! Great job turning something complex into something simple. Thats actually my favorite definition of genius.

  • Ashley, Does this mean you own the rights to the libs and don't plan on using them? Could you donate your rights to the libs to another person if they take the job?

    It's very good to know how much work is involved. I'm hoping others will also offer to donate and make it work while for someone...especially someone who might also want this feature for their own construct use.

    Maybe if we also pledged some percent of any sales proffit from the eventual games made in construct 0.x to whomever fixes this issue....?

  • Whats the best solution to get these libs availible for everyone? Or did you mean yanked out so they are no longer used at all? How big a job is that as well?

  • I think its a good idea, but I'm also a little dissapointed (not in people obviously, just the situation) at the general lack of response to this thread. I guess most curent Construct users are already fine with being forced to do all the "coding" alone.

    Still I really think Construct 0.x could become very popular among all new users if this one major issue were fixed. In fact I plan on paying a good amount of money to get a plug in made for Construct 0.x to support my Spriter (My sprite animating tool http://www.brashmonkey.com ),

    But I will only do this if this copy/paste of event sheet and frames is fixed first.

  • Right, this is what I'd pay 100 dollars to have fixed.. maybe if other people would donate too, someone could fix it and then Construct 0.x could be used for full blown Indy projects involving a proper sized team of developers. (at least it would allow two construct users to work on the same project at the same time)

  • Yes, but you CAN'T copy an event sheet from one, and then paste it into the other without fatal bugs popping up. This is what Construct needs.

    The fact that Construct 2 has bugun has nothing to do with how Construct 1 is ALREADY extremely useable and powerful EXCEPT for this one glaring problem, turning it from the best 2d game authoring software ever made into a painfully limited software useful only for super small teams with only one "programmer"

  • Hi everyone,

    I would definately be willing to donate 100 dollars to the person who can fix the bug (or finish the feature) so that Construct 0.x users could safely copy and paste event sheets from one CAP file to another.

    1) Would anyone be willing to take on this task?

    2) Would anyone else care to sweaten the deal by also offering a reward on top of mine?

    This to me is the last and only great obstacle to Construct 0.x becoming not only a viable big-project game authoring tool, but also the BEST for 2d hands down. I would not have abandoned the Construct made version of my game if I could collaborate with other Construct users.

    anyone?

  • Until HWA is fully supported by your browser's HTML5 implimentation and until Construct 2 has had a chance to mature this will be the case. You can always keep using Construct 0.X if it better suits your immediate needs.

  • Its a shame. To me this is the feature that should be focussed on finishing before all others to make version 1.0 complete.

    This is the dealbreaker issue that has temporarily haulted my work on my big game project in Construct.

    I hope this feature gets completed some day.

  • Many thanks Davioware!

  • you ROCK Davioware! You've made my week!

  • This is an awesome extension. It would be even twice as awesome if you could set a blend coeficient for the color. as in:

    Flash the sprite with color ffffff at 50 percent<< this would blend each of the sprites actual colors with 50 percent white, creating a ghosted effect.

    This could even lead to asewome effects like fades to and from diferent rgb values or diferent amounts of blending with the one color... for instance:

    The player shoots an enemy, the enemy flashes completely white, then smoothly fades back to its normal colors...as though "cooling back down" from the hit.

    The possibilities are endless and make me giddy!

    Any chance?

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  • Thanks for the kind words Inca. I'll keep improving the tool as much as possible... please join the forum at and post and feature request, suggestion, or bug that you find.

    How about it, any construct extension programmer willing to take this on? Unfortunately I recently lost my day job, but I can definately work out at lease a little financial incentive for any skilled extension programmer who can get the plugin made properly.