frayt's Forum Posts

  • This sounds a lot like your device has broken or out-of-date graphics drivers. Browsers will use software rendering which is slow but avoids crashing. NW.js exports force GPU accelerated rendering, but that means you're then subject to the broken drivers which can crash or glitch.

    Virtually all modern devices should be fine. I'd guess you're on some pretty old hardware, or your software is years out of date.

    Ashley, I think there is an issue here. I experience same things on chrome. My project was also made on construct 2, and on 3, fullscreen made game full lag. and I also use Spriter. same issues as the author, on nw.js export runs fine, gpu don't make noise as on preview too. for solution know, you can run it on brave browser. in my case, that resolved the problem. game preview run smooth on in. but did'nt made switch layout things, for now.

    Ashley you said me that was drivers or device too

    construct.net/en/forum/construct-3/general-discussion-7/game-works-brave-browser-know-169620

    I don't think authors have an old device too. Anyway try in other browser, particulary Brave for preview.

    and contact Brashmonkey, maybe it came from Spriter.

  • you always need a host, from what I know. dedicaded server can resolve your problem, not sure

  • you have to come back and make this game. again and again and again. I dealed with depression too, I'm still.My first experience with construct was so enjoying the first 2 weeks, I was addict to it. these 4 last years, I did nothing, unmotivated, huge lack of working, etc. But these days, I'm working all day long on games. I have 5 prototype, didn't finish anything but keep going, past through frustration while learning every days, but each day brings me something I've learned, even if I could'nt even fix the things I wanted to make it works.

    this feeling you going through eats you and knock you down I know. Go make sports, that helps dealing with yourself. and go back to construct, even if you don't feel it. past throught. I know it's difficult, but go with what you got on your hand.

    I count years too, that makes me frustrating too don't worry, you're not alone.

  • I saw game running on Size 10 x 10

    what is it used for so?

    and margin size does change a thing unless zoom/dezoom easily?

    and there is also viewport which is auto usually

    I did learn documentation but still don't really understand

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  • with orbit character on main sprite maybe?

    or action for each little sprite moving clockwise 20*dt for exemple

  • looks really cool, congratulation!

  • I think C3 Multiplayer is good enough, mainly for Co-Op and simple competitive games.

    If your game is a "serious" competitive game (with high probability of cheaters!) then you will probably need a server-based (i.e. authoritative) solution. You can use Photon Networking C3 plugin, or maybe some JS SDK if you prefer scripting.

    But yeah, C3 Multiplayer is good. I suggest you start with it because it is easier to learn, and will teach you the basics of multiplayer.

    That would be so great if you make a tutorial on it. I've tried to learn but it's complicated and avaible tutorial today are too old

  • I don't think it's possible, I've tried a lot of things, but I'm asking anyway.

    the result alwas makes the spriter anim flat

  • don't really understand. anyway, did your character is "solid" too?

  • you do it by firstly, disable defaults control on your sprite object, on layout, on clicking on it, you will show at left a bar where you will find "default control" of the behavior

    then in the same layout, create object type "keyboard"

    then you have to go in event sheet and creating:

    "keyboard" on W is down => sprite > simulate controle to, left. for exemple

  • I exactly do it like you does.

    I'm even in stress when I switch undo/redo because if a fail, I will lost the path between if you know what I mean

    Just a highlighted event would be so great

  • with undo/redo we can see on left down of the screen what action was toggled.

    Would be so great if we see which one, or at least, at which line that has been done

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  • the event sheet is run from top to bottom, every tick. so the last event will always be validated last. so in the second example your sprite will be set to Not mirrored, at every single tick.

    so this works as intended, but I hope this was only an example, and that you actually not create your events like this..?

    this is what I would do

    lol

  • well maybe you're right so I learned something new but that makes me trouble lol

    questionning my whole conception of event works.

  • I just, for check, create a new project with 1 sprite, and mouse object type.

    So, here is the problem.

    as you can see, this event works. when I move mouse from left to right, spriter mirror.that's pretty strange isn't? I have a lot of xp on construct software so maybe I learned something new, or it's a bug.

    anyway, here, others strange things.

    here, the event don't work. the spriter don't mirror on x.

    so, what do you think?

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