frayt's Forum Posts

  • check with debug

  • It doesn't work because the Speed variable doesn't become -52 when you hit A, you're just telling it to set the behavior speed to Speed 2

    Delete the variable speed and speed2, On A Pessed set rotate speed to:

    -self.rotate.speed

    wooo that's working thank you!

  • Replace the second condition "If Speed=-52" with "Else":

    > 
    If Speed=52 ......
    
    Else ......
    
    

    that does not work. still same

  • I have a sprite, with rotation behavior, and 2 event on the project that's all.

    just wanna rotate this red object :

    his speed is set:

    event are set:

    here is what's happen.

    on start of preview, works well, the red object rotate on clockwise, then I click button and he invert his rotation, untill now, is ok.

    then I click back on a, and object don't rotate. I checked debug, his speed change once, first rotation works, then can't rorate back, still same speed

  • If you have issues like I had to export your project, here is what you have to do :

    Go on your project on construct 2, delete all files related on "Spriter in bar project at the right :

    Spriter.scml

    SPriter.scon

    .png, and so on, ALL that is related to.

    you can found them on object types, families and Files, maybe other if you you had another plugin.

    When it's done, save your project as a single files and then, rename it for a backup if things goes wrong.

    Now open project on construct 3, and tadahh, that works, well that worked for me.

    Then place all your spriter files on construct 3, on exact same layout, then check if every sprite on layout are corresponding to the project on construct 2, and finaly, check for event, compare project construct 3 and 2, where event related to spriter's object are used.

    that could work with every plugin not just spriter.

    that's all. Just wanted to share,If someone had issues with that, and construct 2 will be disabled soon so.

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  • wow, brillant, awesome job!

  • Ashley by the way Ashley, how get you rid of this white blank. Always annoying me on some of my project, don't understand why is it there. when I create layer, above layers zero based, this white background always get above.

    like here :

    how do I take this white background off?

  • stricky did you change this?

  • On path founding not foud > search for path finding

  • on pathfinding found > move along path

  • Awesome

  • Use hardware acceleration when available should be enabled by default. Perhaps you went and changed your settings and turned it off a while back and forgot about it? Chrome will be much slower all round if that option is turned off, especially for games.

    yeah don't know, the solution was so simple

  • Okay guys I found the solution :

    on chrome :

    Hardware acceleration works by moving some of the burden off of your PC’s CPU onto the GPU, which can potentially resolve some processing problems by placing the page-rendering burden on the CPU. For this setting, click on the three-dot menu and open Settings. Then go down to the bottom of the window and find Show Advanced Settings. Go down from here and find the System section. Select Use hardware acceleration when available and restart Chrome to activate it.

    WebGL: Hardware accelerated

    WebGL2: Hardware accelerated

    edit.contrust = > no lag on chrome, smooth

    that works for me, try it

    found it here, heidentechnology.com/tip-of-the-week-make-chrome-run-faster-with-these-3-adjustments , thanks to google

  • I'm pretty sure this all comes down to broken GPU drivers causing fallback to software rendering. In Chrome visit chrome://gpu to see the status of GPU rendering. WebGL should say "hardware accelerated".

    you are right:

    WebGL: Software only, hardware acceleration unavailable

    WebGL2: Software only, hardware acceleration unavailable

    Problems Detected

    Gpu compositing has been disabled, either via blocklist, about:flags or the command line. The browser will fall back to software compositing and hardware acceleration will be unavailable.

    Disabled Features: gpu_compositing

    so what we change exactly on chrome://flags/ to get rid of this problem?

  • Did you check? chrome://flags

    Setting "Override software rendering list" to Enabled

    I tried it just now, was disabled. but enabled still don't work