Drayko's Forum Posts

  • Thank you :)

  • Hello, I have a main title Screen where a player can start a new game, there are 3 empty save slots the player can choose from to start a new game. example Game-A, Game-B Game-C. next to the Game-A ect, I have a text that says empty. I need it when a player selects a slot they want, it will go into the game. from the Game I have a Pause menu set up where the player can save the game. when the player goes back to the title menu, the text that said Empty will show what level the player is currently on, from there the player can continue where they left of. I'v been at this for weeks and cant seem to get it working. when I save the game it saves to all slots instead of the one your on, and the empty text does not update. I tried chatGPT..lol, but it takes me around in circle. is there anyone that can help or have a step bye step tutorial I can follow? even a C3 example file.

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  • Awesome Thanks!

  • Hello, i'm currently bulding a Opening and GUI for my game and was wondering if Construct has a file pack to download with their Logo's to add my game so that I can give credit or show the game was created with the Engine?

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  • I need help creating Multiple Ropes, I already have my rope Machanic, but I just need to make it so I can reuse the same rope multiple times in the same level without having to recode each ball or it attaching to the same anchor point. I addad a screenshot of my setup. I already added instance variables to the ball witch is the anchor.

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  • Thank you for your help I really appreciate it :)

    I used got it working!!

  • Or can you show me how to add my setup in a Familie? because I tried doing it and all the ropes flew off the screen, LOL!

  • I think I know what you mean but just in case are you able to send a screenshot of an example?

  • Hello,

    I have a Rope with Physics added and I'm trying to apply animations to my player but the way the rop Machanics is setup, its not working how I want it.

    I added a Climbing animation to the player when pressing up or down, thats works fine. now I need to add an Idle animation as well, But to do so I need to apply it to each rope sprite. e.g.,(player is overlaping Rope1,Rope2,rope3,) (set player animation to Idle). That Works but it cancles out the Climb Animation because the Idle Animation is constantly playing due to the player overlaping the Rope. I tried using Els but i'm not sure if I'm doing it correctly.

    Hopfully that makes sence,

    I provided a screenshot to explain what I'm talking about.

  • Hello,

    I was able to figure it out. I was using Global Variables for the HP before witch made all Enemies get hurt at once, but than I switched over to Instance Variables and now it works where it will subtracked HP only from the Enemy that is getting hit within a Families group.

    Its nice because now the only thing I have to do is name the enemies (Enemy1, Enemy2), and so on without having to add the same code over and over again for each enemy.

    Thank you :)

  • Hello, I'm trying to add Multiple Enemies with the same movements and attack, I put them all in a Families folder and was able get the movements and Attack to work for each enemy without conflicking with one other, but I cant get the Death or hurt to work separately?.

    when I hurt or kill one of the Enemies they all get hurt and all die together. How to I fix it so the Hurt and Death are separated for each one?

    Thank you :)

  • Hello, I'm using an Xbox GamePad and want to use the Joystick to control my player. I got my Left and right inputs to work, but I'm having issues with the up and down axis. I need the player to fall through a platform and I was able to get that part working. The issue that I'm having is when I walk right the player will also fall through but when I walk left it work correctly and does not fall through.

    I have played played around with it but cant seem to get it woring correctly.

    this is what I have for left and right

    And here is my Up and down

  • Hey, Sorry for the late replay.

    I got it working, I did what you both suggested but it still didn't work for me :( so I got rid of the (Compare X) Condition and instead added the Enemy to a Families folder, than added a (Player on collision With Enemies) condition, and used just the (Set Vector X) It works great now :)

    Thank you Both I appreciate it.

    Here is a pick of the code.

  • Hello, Im trying to add a knock back effect when you run into an Enemy but I cant seem to get it working correctcly. I'm using (Compare X) to tell it what side of the enemy the player is on than I add a (Set Vector X) for the knock back direction. The right side of the Enemy will work kinda of,except it wont kick the player back, instead it will only stop the player from moving forward like it's a solid wall. The left side will not work at all even when I copy and past the right side code and change the direction, the player will walk right through the enemy like its not there. not sure what I'm doing wrong.

    Please Help thank you :)