Drayko's Forum Posts

  • I need help creating Multiple Ropes, I already have my rope Machanic, but I just need to make it so I can reuse the same rope multiple times in the same level without having to recode each ball or it attaching to the same anchor point. I addad a screenshot of my setup. I already added instance variables to the ball witch is the anchor.

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  • Thank you for your help I really appreciate it :)

    I used got it working!!

  • Or can you show me how to add my setup in a Familie? because I tried doing it and all the ropes flew off the screen, LOL!

  • I think I know what you mean but just in case are you able to send a screenshot of an example?

  • Hello,

    I have a Rope with Physics added and I'm trying to apply animations to my player but the way the rop Machanics is setup, its not working how I want it.

    I added a Climbing animation to the player when pressing up or down, thats works fine. now I need to add an Idle animation as well, But to do so I need to apply it to each rope sprite. e.g.,(player is overlaping Rope1,Rope2,rope3,) (set player animation to Idle). That Works but it cancles out the Climb Animation because the Idle Animation is constantly playing due to the player overlaping the Rope. I tried using Els but i'm not sure if I'm doing it correctly.

    Hopfully that makes sence,

    I provided a screenshot to explain what I'm talking about.

  • Hello,

    I was able to figure it out. I was using Global Variables for the HP before witch made all Enemies get hurt at once, but than I switched over to Instance Variables and now it works where it will subtracked HP only from the Enemy that is getting hit within a Families group.

    Its nice because now the only thing I have to do is name the enemies (Enemy1, Enemy2), and so on without having to add the same code over and over again for each enemy.

    Thank you :)

  • Hello, I'm trying to add Multiple Enemies with the same movements and attack, I put them all in a Families folder and was able get the movements and Attack to work for each enemy without conflicking with one other, but I cant get the Death or hurt to work separately?.

    when I hurt or kill one of the Enemies they all get hurt and all die together. How to I fix it so the Hurt and Death are separated for each one?

    Thank you :)

  • Hello, I'm using an Xbox GamePad and want to use the Joystick to control my player. I got my Left and right inputs to work, but I'm having issues with the up and down axis. I need the player to fall through a platform and I was able to get that part working. The issue that I'm having is when I walk right the player will also fall through but when I walk left it work correctly and does not fall through.

    I have played played around with it but cant seem to get it woring correctly.

    this is what I have for left and right

    And here is my Up and down

  • Hey, Sorry for the late replay.

    I got it working, I did what you both suggested but it still didn't work for me :( so I got rid of the (Compare X) Condition and instead added the Enemy to a Families folder, than added a (Player on collision With Enemies) condition, and used just the (Set Vector X) It works great now :)

    Thank you Both I appreciate it.

    Here is a pick of the code.

  • Hello, Im trying to add a knock back effect when you run into an Enemy but I cant seem to get it working correctcly. I'm using (Compare X) to tell it what side of the enemy the player is on than I add a (Set Vector X) for the knock back direction. The right side of the Enemy will work kinda of,except it wont kick the player back, instead it will only stop the player from moving forward like it's a solid wall. The left side will not work at all even when I copy and past the right side code and change the direction, the player will walk right through the enemy like its not there. not sure what I'm doing wrong.

    Please Help thank you :)

  • Awesome! Thank you so much its working now.

  • Hello, Thank you so much :)

    Are you able to send me the event sheet file you did? I must be doing somthing wrong because I followed your instructions but I cant seem to get it working correctly.

    Sorry still a lttle new at this.

  • Hello, No I do not have any gamepad or keyboard scenario added. I know it's confliting with the Keyboard Walk left and right keys because when I disable that the animation works on the Gamepad controls.

    Here is a picture of the Event and a the link to the file if needed.

    drive.google.com/file/d/1iraZkWNtQkgJ0DdiOwiV4Ax03EilcAMR/view

  • Hello, I need help with this issue.

    I'm setting up keyboard and Game-Pad controls were the charactor will have a walking animatoin and a running animation. I have it were the left and right keys will make the charactor walk, and than when you hold down a certain button while moving left and right, it will make the charactor run. Everything works on the Keybord but when I set it up on the Game Pad the run animation will only play the first frame so it look like its sliding rather than Running. I was thinking it might be conflicting with the keybord setup but I cant seem to fix it.

    Please somone help (: