Do you have this image point in all frames in all animations?
Actually, it only needs to be in the default frame/animation, but to be sure add it to all.
You can also simply position the CD object to (Enemy.x+100, Enemy.y), and then pin.
Thanks a lot! Your method is working flawlessly.
Also this might be OOT and I probably should make another thread for it (?), but for the sake of practicality I am going to ask here first.
I am in the process of adding another feature to the game, called "Waterproof Mode". It is essentially Mario's Star which we know gives invulnerability to the player for a short amount of time.
To activate the mode, the player will need to collect Experience Points that will be converted to Waterproof Points (which fills up the bar and changing the animation frame. 3 WP = 1st strip, 6 WP = 2nd strip). Gaining 10 points, and then clicking Ctrl will give the player invulnerability and a speed boost for 7 seconds. After which the WP will be resetted to 0.
So far the only problem that have risen is this : the animation of the WP Bar, or Waterproof Points Bar, keeps playing even though I have made events that should've disabled the animation. As you can see on the screenshot, even though I have 0 Experience Points the WP Bar has already reached its usable stage. (only sprite form though, since technically there is no WP gathered yet).
Additional screenshots have been uploaded inside the drive.