Never use "Trigger once" with objects that have multiple instances. This will not work correctly.
If you don't want the sounds to overlap, use inverted "Audio Tag is playing" conditon.
Platform is flashing Audio Tag "bloop" is NOT playing .... Audio play Bloop with tag "bloop"
You need to install the Desktop version to be able to preview nwjs app.
Otherwise you will have to export your game every time to test.
Looks like something related to Pathfinding. Try (on a copy of the project) removing Pathfinding and see if it fixes the problem.
In preview, when the screen goes black, press F12 and check console log for error messages.
Always wanted to make one of these :)
dropbox.com/s/fg8aegqmpu91uid/MatchLetters.c3p
Yes, it's new, and it's a great addition! I'm now using it for everything.
It's much easier to do with hierarchy.
dropbox.com/s/f49cdro2vrf89hq/Hierarchy_demo.c3p
Another option is to use a container, but you'll still have to position all objects and pin them.
Try this:
.
Here is a demo
dropbox.com/s/cac3eaxk7x9buir/Scope2.c3p
Have you tried NWJS Write Binary File action?
This has never worked in C3. You need to save the image in png and then load it into the animation editor.
You'll have to disable it and use an event like this instead:
On Every Tick Scroll To X:clamp(Player.x, -1000+ViewportWidth(0)/2, 3000-ViewportWidth(0)/2), Y:clamp(Player.Y, 0+ViewportHeight(0)/2, 1000-ViewportHeight(0)/2)
Where the numbers are the virtual bounds of your level or map.
how I can set scrolling boundaries.
It depends on how you do the scrolling. If you are changing scrollx/scrolly with events, you can simply add clamp:
Set scroll X to clamp(scrollx, -1000, 3000)
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Touch On Touched Button1 picks one instance of this object. So inside this event any actions will be performed only on that one instance. If you need to make all other instances invisible, use "System Pick All" in a sub-event. And you don't need "For each" loop.
System Pick All Button1 -> Button1 set invisible.
You can simply open the template in C3 editor and start learning it - browse through events, read comments, try changing something and see how it affects the game. All the images are also there in the template.