Claudiu V's Forum Posts

  • Hi. I played your game 20-30 minutes. So at first look I must say It looks great in terms of graphics and gameplay is good. I would like to know what 3d app have you used for graphics, maya, 3ds max? ... and for effects. You modeled all the props ? Have you used udk or other engines for rendering?

    Some things I will change in this game:

    -- If I'm selecting the radar icon and than I change my mind and I want to cancel it , can I do that ? If not, you could do it like this: If I touch again that icon, I will cancel it.

    -- The green border from the enemy units I destroyed - I will change it to red.

    Good luck and congratz

  • Nice graphic style of the game, and cool animations

  • Hi. This is a flappy bird-like game that I am working on ... almost finished it.

  • Not bad. But you need to add an Exit button and a best score that will be saved if you exit and enter again in the game. Make the score bigger and with a brighter color ... you need to work a bit on the graphics. Good luck.

  • Install the latest stable version

  • I found this on my .capx downloads folder <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> ... maybe will help you ... its what LittleStain explained

    https://www.dropbox.com/s/nkwa654q4s3hs ... .capx?dl=0

  • Hi again, I want to do something like this:

    Every time is subtracted from PlayerHealth(global variable) - Show the redscreen

    I want to do this so I don't have to add manually for every enemy or prop that hits the player to show the redscreen

    How can I do this ?

  • For the effects you can use the particle system, I think is the best way.

    https://www.pinterest.com/pin/450148925231391230/

    https://www.pinterest.com/pin/295548794270528801/

  • Hi. I did some more to my project (see the arcade link on top of the post). I think I will use a lot the physics behavior, but the player uses just the solid behavior ... and some things just don't work well. Do I have to add the physics behavior to the player too?

    Any of you tried to do something similar ?

  • Ok, I think I understand what you say but I don't have the necessary knowledge to implement this ... finally I managed to solve this, I came with the idea of making 2 groups for "when A is down" and "when D is down". I set the 2 groups deactivated at the start of the animation and activated at the end of it so that the mirror state is not triggered. Point 2 and 3 solved. Thanks everyone for helping me.

  • I don't understand ... is there other simple method ... closer to what I have now in my event sheet ?

  • Hi arcalaus, I never tried something like this - player controls with variables. Maybe if I see an exemple it will be easier for me to implement it. I will try what you suggest ... and maybe you will look on the caps file and see what I've done wrong. Thanks.

  • Can anyone help me with this please ?

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  • Hi. I am trying to "polish" and add different controls to my player. I did some staff from tutorials but I need help. I don't know nothing about programming so I try to keep my event sheet as understandable as I can.

    Here are some things that I've done but are not working properly:

    1. If I hold A or D and then begin LeftClicking, then release A or D and continue LeftClicking there is a pause and then begins the attack animations.

    I want the LeftClicking to immediately respond, after the player stopped, without having to change the 0.6 sec pause between animations.

    (Solved) 2. When I RightClick the player throws a rock and he is facing (mirroring) in the correct direction. The problem is that if, for example, I'm RightClicking somewhere on the right side of the player and then quickly press A (to go left), he is facing in that direction even If I set the platform disabled.

    How can I remediate this ?

    (Solved) 3. When I press "Q" the player will perform a powerful attack, the problem with this is same as point 2. So I don't want him to change the mirror state if I press A or D while the animation is playing.

    Also I thing that the particles that are spawned here are doubled somehow ... I don't know why.

    4. Another thing that is not working well is when he is falling a certain distance. Please, play and see what I'm talking about.

    Another thing that I want to implement to the player is to have the possibility to pull or push objects when A or D + CTRL is pressed.

    Edit: The objects have physics behavior

    I hope you understand what I am trying to say. Thanks in advance.

    Here is the Arcade link:

    https://www.scirra.com/arcade/action-ga ... sting-3115

    Here is my .caps file.

    https://www.dropbox.com/s/dlblzlsaupn56 ... .capx?dl=0

  • Ok, thanks