Claudiu V's Forum Posts

  • Hi. I will like to ask a question here so I don't have to create another post since is related with the title. I want to spawn/create an object to a random position of the player (in an area around the player). Something like Player.X(random(-200,200)) ; Player.Y(random(-200,200)) ; I can't figure out how to do this . Thanks !

  • Hi The gif image is from a 2D animated concept for a "POD". A guy is working on his project, a 3rd person game and he is posting his work in progress on this site:

    http://polycount.com/discussion/139627/ ... ent-log/p1

    I think that if I use the particle system it will use a lot of resources and will definitely not look like this (randomness, dynamics, form ). I was thinking of something like 's MultipleFX4 (effects 3 and 5 from the image) but with some changes , since I am thinking of using it like a background.

    effect-multiplefx4_t162513

  • Thank you so much ultrafop !

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  • It kind of works but not like I want and is buggy. I want the player to move a certain distance in the direction is facing (mirrored / not mirrored) without being necessary to hold the A or D key, just by pressing SPACE.

    Can you guys please look into the .capx file ?

    Link https://www.dropbox.com/s/8xf94t6jqmo2k ... .capx?dl=0

  • Yes, doesn't work

  • I am working on a side scrolling platformer and I want the player to perform a dash move when I press the spacebar. In other words, I want the player to move very quick for a certain distance to the right or left. I searched the forum but I found nothing that helps me.

    I tried this but is not working:

    Keyboard On Space pressed

    (subevent) PlayerSprite is not mirrored: PlayerBox set Platform Disabled

    PlayerBox set 8Direction Enabled

    PlayerBox Simulate 8Direction pressing Right (maxspeed: 1000)

    System wait 1 sec

    PlayerBox set 8Direction Disabled

    PlayerBox set Platform Enabled

    (subevent) PlayerSprite is mirrored: -----------

    I tried the "(Platform) Set vector X" , not working.

    ps: I am using the platform behavior for the player, I added the 8 direction just to try it.

    Anyone made this before ? How can I make this to work ?

  • You can simply add the action ignore collision for 1 second. I think this should work.

    Set collision disable

    wait 1 sec

    Set collision enable

  • This is a cool effect, if it had a variable so we can change the speed of the fire would be much better.

  • Hi. Is it posible to create this kind of effect or something close to it ? I am referring to the dust/fog from the background animating like that.

    http://postimg.org/image/4conlyymh/

  • Nice art lorddragonmaster.

  • Hi. I placed the files in the effects folder and when I reopen C2 I can't find the effect in the effects list.

  • Looks great irbis. How did you made this animations ?

  • Hi. I played your game 20-30 minutes. So at first look I must say It looks great in terms of graphics and gameplay is good. I would like to know what 3d app have you used for graphics, maya, 3ds max? ... and for effects. You modeled all the props ? Have you used udk or other engines for rendering?

    Some things I will change in this game:

    -- If I'm selecting the radar icon and than I change my mind and I want to cancel it , can I do that ? If not, you could do it like this: If I touch again that icon, I will cancel it.

    -- The green border from the enemy units I destroyed - I will change it to red.

    Good luck and congratz

  • Nice graphic style of the game, and cool animations

  • Hi. This is a flappy bird-like game that I am working on ... almost finished it.