Chadori's Forum Posts

  • Construct Master Collection :: Release 7.0

    The 7th Stable Release version of the Construct Master Collection has been released with tons of new features, bug fixes and improvements.

    As, promised, all a free upgrade for existing supporters!

    Check out the new website!

    Construct Master Collection :: Website : constructcollection.com

    Release Note

    The Release Note is quite long, so I'll just reference you guys and gals to the main Itch.io announcement.

    chadorirebornxd.itch.io/construct-master-collection/devlog/102444/release-70

    The complete milestone from the GitHub Tracker:

    github.com/ChadoriRebornXD/Construct-Master-Collection/milestone/17

    New Features

    It's worth noting the new features, so here goes.

    1. GFX - The performance addon that sets the graphics quality of the application, automatically or manually.
    2. Clock - The addon that implements date-time features. Including Online and Offline Session Monitors and Custom Session Monitors. Date time features of getters, setters, converters and tools for UNIX, UTC, Local time implementations.
    3. Global - The Global addon extends the feature of the game application to implement object based global variables with persistent data option.
    4. Set- The addon that lets you store unique data efficiently, it implements the JS Set API to extend the engine's features.
    5. Mobile Notch - The addon that you detect mobile notches and cutouts on both Android and iOS. It also can measure the notch size on Android devices.

    GFX: constructcollection.com/construct-game-gfx

    Clock: constructcollection.com/construct-game-clock

    Global: constructcollection.com/construct-game-global

    Set: constructcollection.com/construct-game-set

    Mobile Notch: constructcollection.com/construct-mobile-notch

    New Bonus Addons!

    1. Mobile Enhance - the addon that implements the Enhance SDK for mobile SDK integrations into the Construct 3 Editor with c3runtime. A c3runtime port of the Enhance SDK.
    2. Mobile Apple SignIn- the addon that implements the Apple SignIn authentication method, which is a mandatory requirement for iOS applications that use authentication services like Facebook and Google Plus. It's required to include the native mobile iOS Apple SignIn alongside other authentication methods.

    Mobile Enhance: constructcollection.com/construct-mobile-enhance

    Mobile Apple SignIn: constructcollection.com/construct-mobile-applesignin

    That's it for now.

    And as always, Happy game development!

  • Bl4ckSh33p It's being white-listed by the Construct Team as we speak. I've requested for it to be supported for months now, although the addons have complicated dependencies where the Construct Team is creating something new to support it with the C3 Build Service. github.com/Scirra/Construct-3-bugs/issues/3130

    There is a documentation for it too: constructcollection.com/construct-mobile-notifications

  • Ashley Nepeo

    Hi, is it possible for us to request getting to choose the CLI Version for the C3 Build Service? There are a few features that we can take advantage if we can use a higher CLI Version.

    Thanks.

    Edit:

    Ohh nevermind, I based it on the phonegap-version, what cli-version does the C3 Build Service use anyway? Thanks again.

  • JSON is the way to go, its simple nature makes it fitting for writing dialogues. It's the fundamental structure of Twine and other new dialogue system.

    There's not much tutorial available, but I can assure you that it's easy to learn, just read the JSON documentation. construct.net/en/make-games/manuals/construct-3/plugin-reference/json

    Play around with it and you'll get it quick.

    If you have money to spare, you can buy this dialogue system I've found, it supports Construct 3 with c3runtime, according to the description. scirra.com/store/royalty-free-game-templates/dialogue-system-template-699

    This should help you make a dialogue system using JSON.

    For the dialogue generator, similar to Twine, I've found this tool, if you have another spare cash, you can use this: radmatt.itch.io/dialogue-designer

    It exports the dialogue you've created from the editor, into JSON. Which you can use the built-in JSON plugin to parse the data.

    Or, you can still use Twine and parse it manually using the built-in JSON plugin too.

    I hope that helped.

  • Kraudi

    I would pay an extra fee just for icloud support for iOS apps as well.

    I think you are looking for the PlayFab Master Collection under the Construct Master Collection which implements a complete network-backend system for cloud features for Construct 3 and Construct 2 applications.

    Link: construct.net/en/forum/construct-3/plugin-sdk-10/construct-master-collection-139046

  • You can do that by:

    Setting the Layout Scale to (WindowWidth / OriginalCanvasWidth).

    If you have different layer scales, same thing, set the Layer Scale to (WindowWidth / OriginalCanvasWidth).

    You could also try using the GFX addon from the Construct Master Collection. It scales the resolution for you, either manually or automatically from the device's specifications.

    It does this internally, so it doesn't cause conflicts, compared by events.

    construct.net/en/forum/construct-3/plugin-sdk-10/construct-master-collection-139046

  • If you have basic knowledge in JavaScript, you can try using the built-in JSON plugin to do dialogue scripting.

    There is a Twine plugin for Construct 2 but it wasn't converted to Construct 3 and the c3runtime.

  • Hi. It's implemented in the Construct Master Collection, under the addon called Mobile Background, if you need it.

    construct.net/en/forum/construct-3/plugin-sdk-10/construct-master-collection-139046

    It's a paid collection though.

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  • Announcement!

    The Release 7.0 (Stable) will be released on September 26, 2019.

    There are lots of bug fixes and additional features, so make sure to get this update when it's out!

    Here is the complete milestone:

    New addons coming up :

    • GFX - the performance plugin and graphics quality setting addon with auto features.
    • Clock - the date-time feature plugin with both online and offline session monitors. Also with custom session monitors.
    • Mobile Notch - detects devices with notches to apply adjustments, useful for the new ios and android notch issues.
    • Global - the plugin that allows object-based global variables with local storage features. Inspired from TobyR's plugin, but with more features and c3runtime exclusive features and integration.
    • Set - the plugin that implements JS's Set API. Inspired from TobyR's plugin but with more integration with c3runtime and using ES6 features.
    • Website - the documentation website.

    After the release of 7.0, the 7.1 will follow with the feature of:

    • AI - the new replacement behavior for the AI Behavior. Added simplicity and blazing fast AI implementation using a well made custom algorithm, just for Construct 2 and Construct 3.

    That's all for now, please stay tuned for the next update. It be out very soon!

    Have a nice day and happy game development!

  • rtkiii

    Hi, that's nothing to worry about. It's just a warning and everyone that uses cordova-ios receives that error. As we speak, the cordova-ios contributors are already patching it up. Regardless, it won't be an issue for you to publish iOS applications and that issue will just get fixed without anyone that uses Construct 2 or Construct 3 having to intervene.

    I'm guessing it will be fixed way before that warning will start to pose a threat to publishing, hope that clarifies that.

    Reference: construct.net/en/forum/construct-3/general-discussion-7/ios-uiwebview-depreciated-146443

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  • graham-s

    This will be a welcome enhancement. While I appreciate that these are high end add-ons, we aren't all high end users and struggle with the ACEs. It sounds like you're really bridging the gap well with the documentation site.

    Wanted to say thank you for that effort, its appreciated!

    graham-s You're welcome and glad you like it!

    Lancifer

    - It's very impressive of the excellent job you've done on the Master Collection. However, I'll admit that the complexity of some of your plugins are over my head and, while I'm aware of your discord channel, I'm hardheaded and prefer to figure things out on my own. So, I'm looking forward to checking out your documentation website. 👍

    Lancifer Thanks for the feedback. Alright, it'll hopefully be out soon.

    Salfer

    Good evening.

    I would like to clarify in the plugin collection what you are selling; are there any examples of using plugins? (Or manuals)

    Do local notifications work without the Internet?

    Salfer Yes, they always have a documentation. And there are also small priority documentation notes for hard to implement features, usually in the Mobile Master Collection.

    Yes, the Local Notifications work without internet.

  • It depends on the way you see it. Many computers do not run android studio, and some people have no money to buy a compiler. So for some, it's not just a tool, but a solution. Especially for those who have Construct 2.

    That's fair. Although, before this tool, you know you could've just used PhoneGap, 1 upload and it automatically builds into an .apk. But I think you guys prefer this since it has built-in plugins too. Then, I guess this is a beneficial option for Construct 2, more options the better.

    Regarding the build of Construct 3, in my view, Reinarte is superior. For some APK's I tested, and had better performance and stability with Reinarte. But it is my point of view.

    I don't think performance is up to the build option you take, the factors are mostly from the runtime (c3runtime is faster in benchmarks), game design, Webview, Chrome version and especially specs.

    With that said, I haven't used the tool nor know the features, and I can see the much work put in to this community project, well done.

  • I admire the work on the tool. Great work.

    Although, I still think it's still easier to use the Construct 3 Build Service. It's like 3 clicks away to a debug .apk and 1 click for making a keystore and automatically build a release .apk. I don't think it's fair to say that Construct 3 still needs improvement, when Construct 3 is easier to use out of the two.

    We actually can edit the config.xml, add plugins automatically without going through the technicalities through addons, and it's easier to integrate cordova-plugins via the C3SDK. Have export options for Android Studio, Cordova CLI, PhoneGap or just the famous C3 Direct Build.

    This seems more like an automated tool alternative for the Cordova CLI. I don't think it can replace the C3 Build Service's ease of use, graphics interface and automation.