ludei Well, im trying Intel XDK, CocoonJS and Cocoon.IO, the last one is awesome, is which more fps have, but using CocoonJS and Cocoon.IO in my game show a strange black lines, i will record it to show here. I don´t know how to solve because in Intel XDK i don´t have this problem.
Hi, i tested admob in Intel XDK and its works well but lags so much when the ad is loading. I don´t tested Admob in Cocoonjs somebody can told me if its better.
I solved! The problem was i´m using a Tiled Background and the Hotspot was on Top-Left so, when you enlarges, only enlarges the right of the background, just i changed Hotspot to Top and it works! Thanks all for the help
sizcoz This is part of the tutorial i put up, but thanks
VIKINGS Thanks! But now i have other problem, how the size of the layout its on the left of the window size when it enlarges the game alone enlarges or shrinks the right side of the stage and not the two sides .
Here you have images: http://gyazo.com/b80b4b8a15e99fd20daf54a78a39cf73
This is the example i use: http://gyazo.com/3ed444ba5b1e5a5f9ad85eb28fb2661a
http://gyazo.com/8bc8a994156105dfd2e8e12382128d6e
Thanks for your help
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Hi, i saw this usefull tutorial: https://www.scirra.com/tutorials/1126/m ... le-devices but i tried using Intel XDK, and don´t work, anyone knows a solution? I´m using a 640x320 screen resolution but on some phones, the game shows with a lateral black lines.
Hi, i have a Global number named "points", how can i do, that every time you get 20 points, spawn a enemy?
I know one solution can be compare variables with 20,40,60 points, but there is no better solution?
Thanks
VeneficBlade It works perfect! Thanks so much
Hi, i´m making a Endless Jumper using the Infinite Jumper example, i want to make a infinite Tiled Background but my player moves, so i can´t use a bullet behaviour on Background because don´t work, how can i make the Background move only when I jump, and make it infinite? And its possible to change randomly the background using other animations? Here is my capx: https://www.dropbox.com/s/0d9qnmjszo7cvsl/TiledBackground.capx?dl=0
Thanks so much for your replies, are very helpful.
You've got Bound-to-layout turned on. It's hitting the top of the layout and stopping. Place a new sprite at the top of the layout and you'll see what I mean. Get rid of BTL.
Oh, i saw it! Thanks so much, how can i make a lateral bound to layout but not in the top?
Hi, I´m trying to make a infinite jumper using the example template, but i don´t know why, when you jump a few times, the player collide with a invisible barrier. Here is my capx https://www.dropbox.com/s/ifjtt295e9553e1/Endless%20Jumper.capx?dl=0
have you tried altering the infinite jump platformer example from C2? if not take a look at it how the infinite, background acts however infinite background im not sure if that is possible yet in C2, since you are not able to expand the canvas of the game while running! i wanted to ask about it so many times, but then i think that is a flash features and not a html5, for the moment, however there might be a few capx around here
have you tried altering the infinite jump platformer example from C2? if not take a look at it how the infinite, background acts
however infinite background im not sure if that is possible yet in C2, since you are not able to expand the canvas of the game while running! i wanted to ask about it so many times, but then i think that is a flash features and not a html5, for the moment, however there might be a few capx around here
Thanks for your reply, but in the game you need to stack the objects because you are jumping on them for go up, and in the infinite jump when the platform is out of the screen it disappears
Sorry i don´t know how to explain this well. I will like to make a game similar to this: http://www.avalanchegame.org/, but i don´t know how to make the character go up with a infinite up platformer, here is my capx https://www.dropbox.com/s/pm9vyaeun0f3cs4/Avalancha.capx?dl=0
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