Ashley's Forum Posts

  • GreenSilent - OK, added Ukrainian.

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  • There's already a desktop build. We recently did an AMA on reddit were I explained why we're going with subscriptions - see this answer.

    You can already export to Xbox. As for PS4 or Switch support, see this answer.

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    - let me be clear: the problem is false statements like "C2 does not support W10". I have pointed out this is false, and you have not disputed it; therefore I believe you are aware it is a lie because you cannot defend it. Despite this you subsequently claimed that you have not lied. You have been doing this kind of thing for weeks. This is unacceptable and must not continue. There is nothing to clear up: your behavior must change.

    Additionally I must be clear that I am not threatening a ban for derailing this thread. It is about your continued false statements and unacceptable behavior. Trying to portray this as being about derailing a thread is classic shifting goalposts tactics. Altogether this is standard troll behavior. I won't have it on this forum.

    We have thousands of customers who are perfectly reasonable on the forum. I have not had to take such action for years. This is your final warning.

    Closing thread. I apologise to Methuselah for the inconvenience. I recommend filing a bug following all our guidelines, or if you wish to discuss further to gather more details before filing a bug, to start a new thread.

  • The images look identical (you posted the same URL twice). Closing as there is nothing to investigate.

  • I bet this is a cross-domain permission problem. It's covered in the manual. Other than that this report doesn't follow the guidelines so cannot be investigated, so closing.

  • FWIW our latest performance advice is in the C3 manual: https://www.construct.net/make-games/manuals/construct-3/tips-and-guides/performance-tips

  • Event 8 is certainly a problem. It's not a trigger, so it will run repeatedly (~60 times a second) as you hold down the A button. This spams the Xbox Live service with sign in requests, which is probably why you see errors about throttling.

    Make sure you only use Xbox Live actions in triggers or otherwise one-off events.

  • Closing as reporter has indicated the problem is solved.

  • Try enabling the "Play in background" property of the Audio object.

  • I'm not sure if you want an answer from a JS or Construct user perspective, so in terms of JS...

    1. It's up to the browser implementation. There's probably a combination of in-memory cache and direct storage access to balance performance, memory usage and reliability.

    2. It varies per browser, but generally is a proportion of the free disk space. This page explains some of the calculations (although I'm not sure if it changes when you do "Add to desktop" etc.) I think that StackOverflow answer is well out of date; even mobile browsers let you store much more than 5-12mb now.

    3. The API that modern web apps actually use is IndexedDB. We typically use it wrapped by the localforage library which works pretty well. All web storage in both C2 and C3 uses this library. (On this point the LocalStorage plugin is confusingly named because it really uses IndexedDB via localforage; the actual Local Storage API is old and deprecated, but "local storage" still describes what the plugin does.)

    I'm not sure why you're worried about anything like memory usage, unless you've actually seen some measurements indicating a problem? Browsers are really well engineered, they're not going to do something dumb like load 1 GB of storage in to RAM. Also, using more memory does not directly correlate with slowing the game down. You can store loads of memory and still have lightning fast performance.

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    - you have made false statements like "C2 does not support W10". That is a lie, and there have been many other cases of a needlessly exaggerated and combative attitude. Either you use the forums according to our rules, or you don't use the forum.

  • I see, i was asking for a 9-Patch plugin clone adding this features:

    Frames/Animations

    Load image from url

    Scale and Angle

    Well, a feature to load a sprite frame in to a 9-patch would solve most of this, in 1 action. I suggest you post that to the feature request system. That would avoid the need for an entire separate plugin and all the compatibility baggage it entails.

  • I don't think this is anything to worry about - it's not a removal of the feature, it's just slightly changing the way it works. AFAICT currently we just set a "value" property when we want to do something like change the volume, but in Chrome that actually does a very short crossfade or some effect like that. I think they're warning that they are going to remove that effect and make it set immediately. Which is pretty much what we wanted in the first place!

  • The provided .capx makes no sense - it essentially spams the API, particularly in creating an infinite loop requesting profile info non-stop, because you request profile info again in "On profile info success". I suspect it's probably failing due to rate-limits on the API calls.

    In my own test the gametag works fine. This is the test project I use: https://www.dropbox.com/s/t7af7hq4v5w4zkd/xboxlive.zip?dl=0

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    No one is scaremongering.

    You were obviously scaremongering by saying things like "C2 does not support W10". It does. You have been making statements like this repeatedly and sustained for weeks now. Our new guidelines specifically rule out this kind of behavior but you are keeping it up. We have hundreds of users who are perfectly capable of filing and discussing issues without resorting to this kind of attitude.

    I am not denying that there are any bugs and I am willing to fix them if bug reports are filed following the guidelines. There may indeed be bugs in C2, and they may correlate with Windows 10 in some cases. This is still no excuse to behave in this way. In general your behavior on the forum is unacceptable and must change. Consider this an official warning. If you do not change your behavior I will be forced to consider a temporary ban.