We have no plans to add angle to the Particles object, especially since we've done heavy optimisation recently which only applies to non-rotated particle images. As before, if you need rotation in a particles effect, use sprites.
Behamut, please don't cross post - see my other post about posting a bug report.
Behamut - can you post a bug report to the bugs forum with your .capx file? Thanks!
Anything that can save to JSON can be saved to WebStorage, so that includes Dictionary and Array. Due to a bug WebStorage doesn't work in Awesomium in r100, but it should be fixed in the next build where it saves persistently to disk. Do you really need full file I/O access? Shouldn't that be enough for simple cases? Full disk access would be complicated to add, and only relevant to the Awesomium exporter. I hesitate to add features which are not portable to all platforms.
This is an old post from July. Touch events should work correctly with any settings. Please post a bug report if it doesn't work in some case.
I would recommend contacting Awesomium themselves for clarifications on how their licenses work. But I am absolutely sure they will provide you with a custom solution if you make lots of games, so as not to make it too expensive to consider. I think the idea you would ever have to pay per app at a loss is just scaremongering - it's even in Awesomium's interest to prevent that, since they make more money if you make more apps.
Thanks for the report, the Browser object does indeed break directCanvas export. Should be fixed in the next build.
Sounds the same as this already reported issue, should be fixed already in the next build.
I think this is already fixed for the next build, as per the other thread.
(BTW, this is why we wrote a warning on the r100 release page about ensuring you have backups set up. Set up backups now if you haven't already!)
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Did you use 'save as'? Is it the same as the other similar problem already posted to the bugs forum?
I think you will have to write a plugin for this. C2 doesn't have any features that allow cross-document messaging, because the engine is designed to work in a single frame.
Is there something you think is deceptive about appMobi's pricing scheme? As it appears to me, they are completely open about what they charge. See this:
http://www.appmobi.com/?q=node/272
They also guarantee "developers will never be charged more than their monetized apps are making".
Thanks for the report, should be fixed in the next build.
Thanks, I think I found an issue with this and it should be fixed in the next build. FYI it is purely cosmetic and nothing to worry about in the mean time.
This was reported elsewhere, should be fixed in the next build.