Commercial opportunities

  • Hey all, now that r100 is out, what does the future hold in terms of making money with our games? Will Steam be an option for desktop games? Mac app store?

    Mobile: iAds, in-app purchases, Game Center etc.

    Or are all of these features far into the future? If so, Construct2 is nothing more than a toy (to me).

  • These should all be an option.

  • Oh of course, it would be nice to know if or when these will be a valid option though. I know there's a lot to iron out before any of these features become a primary focus, but really, it's very hard to compete when we have limited, buggy exporters that are pretty dependant on third party developers (all with their own hidden costs).

  • I know Appmobi may have hidden costs.

    Awesomium does not, so long as you make <$100 000/year.

    Cocoonjs have not developed their pricing yet, as far as I know.

  • I'm curious about AppMobi may have hidden costs

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  • Great, so for true commercial potential, we've to rely on third parties? And people complain about GameMaker: Studio's pricing? Lol!

  • niallobrien: it's either rely on third parties or not having the feature at all, since there isn't enough manpower to do everything the community wants. I wouldn't like Ashley to waste his time making an android exporter when he could be improving construct's core (like he just did with webGL effects).

    That's what made me move away from MMF - they keep focusing 100% on exporters and forget that their core product needs a ton of work.

    Besides, you knew what you were signing up to. Isn't HTML5 a "third party" technology after all? I mean, we already have to wait for chrome, firefox, internet explorer, safari, iOS, android, windows 8, graphic card manufacturers, the w3c...

  • I'm curious about AppMobi may have hidden costs

    This.

    Someone care to elaborate?

  • From looking at AppMobi's pricing scheme...so long as your game is free, then there won't be any problems. But if you want to release a commercial game...

    So basically, you're screwed either way. Stencyl might be a better option for some...

  • I think with appmobi the hidden costs come rolled into their cloud services. As far as I understand this is where they are making or trying to make money.

  • Is there something you think is deceptive about appMobi's pricing scheme? As it appears to me, they are completely open about what they charge. See this:

    http://www.appmobi.com/?q=node/272

    They also guarantee "developers will never be charged more than their monetized apps are making".

  • I know Appmobi may have hidden costs.

    Awesomium does not, so long as you make <$100 000/year.

    Cocoonjs have not developed their pricing yet, as far as I know.

    can construct 2 be esported to awesomium?

  • yes the latest version of c2 can directly export to desktop exe through Awesomium

  • Sorry for the bump, been a while since i was here.

    Ashley How does construct fair these days for making commercial games?

  • niallobrien - good timing, they just released a new beta with support for node webkit, which performs better than awesomium and exports to exe and OS X, and hopefully Linux support will be added as well.

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