ata is stored with webstorage, you can use arrays, JSON strings, hash tables, whatever you like.
So that means no offline storage? I'd love if it I could just include a level pack in the exe so players wouldn't have to be online just to load a level.
Construct 2 actually has good offline support. If you export to Awesomium, all project files (including any JSON or XML stuff you use as level data) will be available on disk so the game will function 100% correctly while offline. Even if you're in a browser, if you have visited the game before, it will still continue to load and play correctly even if you are offline, thanks to the HTML5 AppCache. More information in offline games in Construct 2.
quote]C2 is 2d, but there have been some attempts at 3d plugins in the plugins forum, but performance wasn't too good when I tried them.
Is that a problem with C2 or is that a problem with HTML5?
HTML5 actually has support for high-performance 3D using WebGL, but Internet Explorer doesn't support it, and using 3D in Construct 2 is really out of the scope of what it's for (it's a 2D game creator).
omeone was saying that since it's javascript, you could easily read it or basically take the code and modify it easily
When you export your Construct 2 game, make sure you enable 'Minify'. It uses Google Closure Compiler to mangle and obfuscate your code in to an unreadable mess, using Close Compiler's most advanced setting. It is very difficult for anyone to work with the resulting case, so I would say it's not the case that anyone can easily use your code, especially since Construct 2 games don't actually work by generating any kind of readable javascript in the first place.
h yeah, I actually meant importing sprite sheets...
The best feature for this at the moment is: open the animations editor, right-click the frames pane along the bottom, and select 'import sprite strip'.