Ashley's Forum Posts

  • See How Construct 2 licenses work. You can use your license anywhere, as long as you are the only person who uses it. You can also install Construct 2 to a USB stick and take it with you - this is probably better than copying the license file to another machine, because it avoids you accidentally leaving your license behind (which nobody else should use).

  • newt - sometimes you want a lot of rows but just one column, e.g. to make an archway.

  • I think PhoneGap Build is your best bet, but we only have a BlackBerry Playbook which for some reason can't install apps from PhoneGap Build. So it all seems pretty messy, I guess you have to use WebWorks but it doesn't seem like a platform that's too friendly to developers.

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  • Arima - if you make the columns/rows high, so there are say 400-1000 cells, then spawn a few instances, you could easily be reaching the equivalent rendering demand of 10,000 sprites.

  • Try setting 'Sampling' to 'Point' in project properties.

  • Last I heard WebWorks had some insane limitations that prevented Construct 2 games from working. Have you tried importing an ordinary HTML5 export and seeing if you can get it to work?

  • Arima - copying and pasting doesn't really work with moving, it's a bit surprising if you copy and paste and the original is deleted. Also it could break the existing copy and paste, which is useful to duplicate a variable of the same type but with a different name.

  • It's out of the scope of C2 for the moment, the shader compositor does not support vertex shaders at all right now (and I dread to think how complicated it would be to add them...)

    We might eventually add something like mesh distortion from Classic back in, but it's a very complex feature to get right. Users expect the collision mask is distorted the same way and so on, and used incorrectly it can cause performance problems too.

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  • You mean you want to grab the image of a sprite with a shader applied?

    The shader compositor (which runs all the effects) is one of the most difficult and complicated parts of the engine. I don't think this will be at all easy to do, and possibly very slow (since it might depend on retrieving pixel data). I'm afraid I can't see an easy way to do this.

  • Which browser are you using? Some browsers have different shortcuts.

    Also, if your game includes the event "On F11 pressed", Construct 2 will block the browser's default action (going fullscreen) in favour of the event's actions.

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  • Closing as by design. If you disable the only condition in an event, the event effectively has no conditions. Events with no conditions work the same as "every tick" by design.

  • There's a syntax error in your JSON string. You have four ] but only three [ in the part which says {[[[1]]]]}.

    You really should avoid manually typing JSON data like this, it's totally unmanageable - try to just export JSON data from existing array objects that have the values you want, and then you'll never get syntax errors (or ridiculously long expressions).