You start a new instance of playing a large music track (a couple of megabytes) 60 times a second. This probably totally overloads the audio engine, anything could happen at all.
Closing as not a bug (use the Construct 2 General forum for suggestions)
Can't you just click 'open folder' then double click the solution file anyway?
Closed, please see how to report bugs. We can't accept bug reports for third party plugins, you need to contact the plugin developer about it.
This is not actually at all easy and would involve a complete rewrite of Construct 2. So it's not in our immediate plans I'm afraid.
It's not a bug, your events say to play music like that. Note an event with no conditions means "every tick".
Do you have empty 'on key pressed' events for each of those keys? That's necessary to stop the browser performing its default action (scrolling) when pressing a key.
Don't bother pasting JSON data in to expressions, it's totally unmanageable. Import a .json file (really just a text file) to the project with the JSON data in it, AjAX request that, and load the result.
Yes, it should be possible.
bjadams - do you have a CRT monitor? I thought most LCD monitors today use bilinear filtering, which will make the game look blurry if you change the native resolution.
You can temporarily disable WebGL in project properties. However this will also disable the effects in the game. I think we need to add a 'preview effects' option...
Yes, look up the 'Snapshot canvas' system action.
Do you mean you export a HTML5 website? Exported projects don't work until you upload them to a server. If you just want to test it to see how it works, preview it from within Construct 2.
Just email us at licensehelpfrz@scirra.com and we'll sort you out.
Construct 2 automatically generates spritesheets when exporting.
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Does your game use a lot of very large textures? It sounds like the device is running out of memory, especially since the iPad 1 has very limited resources.