Closing, please always attach a .capx, it's required.
Construct 2 does not generate human-readable Javascript code after export. If you want to use Javascript in Construct 2, use the Javascript Plugin SDK.
Going to close this as a one-off, if you can provide any more information please add it here and I'll consider re-opening it.
Have you tried contacting Ludei about this? Our audio engine works fine in browsers, so presumably this is a CocoonJS problem that needs to be fixed.
You need to provide more information about the problem, e.g. screenshots of what you're seeing, what you expected to see, and the .capx of your project etc.
You can by editing startdlg.xml in the install directory, but it's not very convenient.
Develop games in your browser. Powerful, performant & highly capable.
Why not use the 'pick nearest' condition?
Did you check for browser errors?
We can't really do anything about this without the exact text of the error message or full steps to reproduce reliably. Can you provide either?
Savvy001 - you can determine how much time has passed since the app was closed by storing the time in 'On suspended' and 'On resumed'. You can then simulate that much time passing. It's a really bad idea to leave the game *actually* running because it would waste all the device's battery!
We just write the importer - if you're using the SCML plugin, you need to ask BrashMonkey about that.
Are you sure each browser is installed? Does Chrome work? What's set as your default browser and does it launch if you choose "(default)"?
They always pause when switching away. Why would you want it to continue?
Try the Pin behavior.
I think the solution is to make sure your server supports SSL. I don't think Facebook support apps that don't run over SSL.