Ashley's Forum Posts

  • Does it crash selecting 'File - New' or 'File - Open' or just right away on startup before any UI even appears? That case has always been the graphics card driver crashing in the past.

    I haven't heard of any other reports from other users so far, so it could be a problem with just your system... I've got Windows 8.1 in the office and it runs C2 just fine.

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  • Which browsers have you tested?

    V-syncing can make framerate jumps bigger than they actually are - at 60.1 FPS, it will successfully V-sync at 60 FPS, but at 59.9 FPS, it will keep missing a V-sync interval and can often jump right down to 30 FPS. The actual frame processing time only changed by 0.2 FPS though. So it could be a very small change. It's important to at least test Chrome, Firefox and IE though, to verify whether it's just one browser or consistent.

  • Closing, please follow the bug report guidelines.

  • Great summary as always, thanks!

  • Well, if the problem is with Steam, then telling us so we can tell Valve who then make a suggestion which we then pass back on to you (and then back and forth similarly), is just inefficient. If you go directly to Valve, it should be quicker to resolve.

  • If we simply remove it, some games will start scrolling the page around when you use the mouse wheel, which will make them unplayable. Perhaps post a bug report with a minimal .capx repro and I'll see if I can tweak it until it works.

  • The animation system will advance at most one frame per tick. So animations cannot run faster than changing a frame every tick.

    Why not implement your own system using the 'set animation frame' action?

  • The standalone version and Steam version are almost identical. The only major change is instead of reading a license file it simply asks Steam whether it's been purchased or not. This code is trivial. It's hard to imagine it's our code going wrong, which means it's probably something Valve need to fix. In that case I think it's best if users go directly to Valve with their bug reports - there's not much we can do except be a middle layer that gets in the way.

  • Node-webkit is big because it contains the entire Chromium browser engine. I don't think the size is particularly important because of the prevalence of broadband, especially given platforms like Steam regularly deliver games in the gigabytes. Even if you think it's a problem, why not let the user use their existing browser, and publish is as a HTML5 website?

  • Closing as not a bug. If you create a single object in a container, all objects are created at the same X and Y. You need to offset them before creating the joints.

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  • You should probably post a bug report for this following all the guidelines.

  • Right now we are pretty much as equaly frustrated with Ludei and CocoonJS as you guys are. It's not any easier even for us to get through to them, and there are some basic problems like memory management that have gone unaddressed for months. We're actively looking in to alternatives. However I must say it is actually nearly there. It's not terrible, and if they fixed memory management, the issues with audio, and a handful of other noticable bugs, then they'd have a solid platform. The problem is they seem to be struggling to achieve this and we're all getting impatient waiting.

    We are strongly opposed to developing our own engine (i.e. not a real browser engine). We think the basic approach is wrong: there are so many browser features we use that it becomes a fool's errand to try to implement everything. How many of these non-browser HTML5 engines do you know that support the Web Audio API, WebRTC, form controls, XML parsing and more? We'd rather invest in some solution using a real browser engine. And hopefully something based on this approach will turn up soon, since we know a couple of big players are working on projects in this area. If nothing turns up soon, we'll look in to it ourselves.

  • I'm afraid I don't know about a file size limit on Tizen. However it definitely does support Ogg Vorbis, and the Tizen exporter will automatically remove any .m4a files since it knows it can play the .ogg.