Construct Classic r2 released

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  • There haven't been any updates in a year, and I think given that C2 exceeded Classic on most counts long ago, it seems very unlikely it will see any further updates.

  • Personally I'd be thrilled with an update that was a one liner that was either

    "Layer Offsets work"

    or

    "Option to calculate parallax from screen center"

    (in fact, if any of you can actually build construct and just hack in center based scrolling with no options or anything, i'd love you forever even if it wasn't an official, tested release. This sh*t is driving me up the walls.)

  • inb4 Construct r2d2 released.

  • Why is cc opening the update window on startup, with a page called "guest login"?

  • Construct Classic is too great of a program to ever die. The amount of things that can be done with it is absolutely astounding, and I hope that somehow in the future development will continue.

  • Construct Classic is too great of a program to ever die. The amount of things that can be done with it is absolutely astounding, and I hope that somehow in the future development will continue.

    Totally agree with you.

    Yeah Construct 2 is maybe better, it maybe enters to what todays players are waiting for (browser games, etc.), but it stills browser games.

    We can't really create big projects, with big libraries, musics, sounds, saved data, etc., yeah we can create a simple funny game, but in my opinion C2 isn't done for big projects yet, it's on the path to become, but not now, just my opinion.

    Regarding this update:

    There seems to be a bug with "Toggle Action", in the Event Sheet, in fact when I toggle off several action, it simply crashes.

    I'm on W7 64-bits, with Admin rights on CC.

    Regards.

  • , although still available, I don't think anyone will be around to fix that bug sadly, but thanks for pointing it out (haven't noticed it myself yet, but I usually don't use toggle action).

  • Yeah Construct 2 is maybe better, it maybe enters to what todays players are waiting for (browser games, etc.), but it stills browser games.

    If both can create something that looks exactly the same to the user as an exe, what's the difference? The fact that it's running JavaScript instead of c++ doesn't dictate what size, depth or quality of the games you can make with it. The fact that people make small, shallow low budget games for browsers is not because the technology behind it can't handle a larger game. It's because people generally aren't looking for an involved gaming experience while browsing the web and depend on ad revenue/sponsorships which generally aren't big money, and the market has built itself around that. With C2 we can export as exe, so we can circumvent that issue entirely.

    We can't really create big projects, with big libraries, musics, sounds, saved data, etc., yeah we can create a simple funny game, but in my opinion C2 isn't done for big projects yet, it's on the path to become, but not now, just my opinion.

    Based on personal experience, that's incorrect. C2 is far more stable, has a much better workflow, exports to more platforms, is actively developed, etc etc. Also, having tried it, you really don't want to make a big project with CC. Seriously. It's basically a minefield - some people have few problems with it, for others it's very troublesome. It's not worth risking months or years or work to discover that CC can't actually handle the project. Starting loot pursuit over in C2 was a very painful decision after having worked on it in CC for years.

  • Arima, I think it's fair to say that both tools can make big games, but Construct 2 will give much less resistance as you go, whereas Construct Classic can introduce surprise bugs and glitches to workaround.

  • Jayjay - at least from what I experienced with loot pursuit, I have to disagree. To be honest, loot pursuit isn't even really a large game - it's just large in comparison to most construct projects, and CC was barely managing it. I had to close and reopen my project after opening/closing the image editor 10 times because of a memory leak to keep the IDE from crashing, I have an event I can't edit or move or it instantly crashes the editor, it took 10 minutes to open one specific event sheet, every edit on that event sheet would pause CC for 7 seconds before I could make another, pressing undo would lock up CC for half an hour, deleting an object did the same (I once deleted multiple objects at the same time and had to leave my computer processing it for hours), and the runtime sometimes crashes - imagine trying to find an event that crashes on an event sheet that pauses after each edit for 7 seconds when it takes 3-5 minuted to preview. It was sometimes literally faster to throw away the day's work and start over.

    As I mentioned before, that's my experience, and the bugs that different people encounter vary. I just want to warn people thinking about trying to make a big game with CC that someone already tried it and it did not work well.

  • Arima, I loaded everything into my game from external files as I had wanted the game to be moddable, and found that once the "engine" of events was bug free, the game generally was too. Construct Classic is pretty unforgiving in terms of editing and making a large file (that's true), but if you make your game right, you can still do awesome stuff that the community should be proud of.

    No matter which version of Construct, we are all supporting Scirra.

    For people who can afford it or who want to make serious (and multi-platform) games, I'd 110% recommend they get Construct 2 like you do as well, especially because of the amazing features Scirra adds every few weeks and the multi-platform options of HTML5/WebGL.

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  • Arima: I'm reading my comment again and actually it does not have any sense, because yes C2 is stronger than CC, I just lost the principal argument of CC: the gratuity.

    You can do alot of things for free, unlike C2.

    Regards.

  • 1 year bump, Well i still use CC because it is free and don't need to spend a dime on cc and has some features that don't exist from cc2

    What I know from cc

    For CC, I had a large project and now that I could just simply load pictures/levels from the file which saves a lot of space but uses more memory. Never make a lot of layouts in cc as it starts lagging the game engine especially the long terms of saving/runtime

    I haven't touch cc2 but I heard you could just simply put all your things in the game engine. I don't use cc2 because of the high size for the exe and the lacks the full features of sprite editing as of cc and some plugins missing for cc like ini file as I know a lot of it. I never used xml files.

    CC is buggy though but I tend to stay away from them such as form glitches and try to alternate methods to make a game. cc is still usable but needs workarounds of a game, it'll be just fine as it is.

  • I have made custom level editors on both and even if there is no ini plugin on C2, JSON files are faster anyways so I don't miss that anymore. Recently I figured out how to use external audio files on C2 so that is no problem (very easy in the end).

    Stuff I would like to have from CC to C2 at the moment are mainly image offset and maybe performance on some cases. Physics plugin on C2 actually gives more freedom than on CC. I never used SpriteDistorsion on CC so I don't really miss that.

    Stuff that neither can do is to edit collision polygons and image points at runtime. For one of my highly moddable game idea that would be very nice feature.

    In the end I have still quite pleased to C2, even when I was a bit hesitant to switch to that. Possibility for multiplayer games, multible export options (some issues may occur) and of cource the fact that it is still on development would still keep it as better option for me.

  • I pressed undo button a couple of times and Construct crashed and .cap got corrupted. Is there any way to retrieve .cap?

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