r122 Audio Feedback

  • Firstly - fantastic work. This really opens up Constructs capabilities. I've a couple of points for feedback in regards to tweaks which will make the system even better.

    • Individual sound ranges, often you will want 'object a' to emit audio over a larger range than 'object b'. Perhaps a 'range' parameter in the play sound at object action.
    • Individual Doppler factor, most area sounds will not require doppler (ambiences) - where other specific sounds will such as engines. Maybe we can use the "tag" system to enable / disable doppler?

    I hope this is useful, I think these two tweaks will make the system fantastic!

    Great work again.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'd appreciate some illustrations or explanations of how to use the new audio properties, or some examples. It's pretty confusing atm.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)