2009antz2009's Forum Posts

  • Thanks yall, I think I got it figured out!

  • Working on an idea Im tossing around but I need construct 3 to be able to launch an .exe. This is not for a published game and only going to be used on my computer. What exactly does this mean? Ive exported the game. Used a simple Button > on clicked, File system, run file. And it doesnt launch, so I am assuming this is set to false, But I cannot find this option. Any help would be greatly appreciated.

  • Any changes in debug hardware utilization?

  • Addon management

    When installing .c2addon files, Construct 2 will attempt to copy the addons to two places: both the install directory, and the AppData folder for the current user (%appdata%\Construct2). This means even if you don't have permission to write files to the install directory you can still install addons.

    So you can probably add the files directly in these locations and it "Should" work

  • This seems to work, Just threw it together, Theres probably a way to Utilize Advanced random to make this better. But... Im still unfamiliar with that plug in. You can modify the Greater than and less than numbers to Make Stronger enemies appear more or less often

  • This is how I have mine set up. Scales easily, Works every time.

    The wave difficulty variable is to add different enemies later on. Ill build that later today and Post a picture. Ignore for single enemy waves

  • You are a genius.... Ive been staring at that for like 3 hours. lol. Build and rebuilding. Thank you so much. That fixed everything.

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  • What do you mean by falling sand game? Like sand blocks falling from the top and stopping on the ground and piling up?

  • youtube.com/watch

    Video of whats happening.

    Every time I add a "For each" To a character creation, It crashes the Layout. Its this a hard stop? With out the "For each, Its not setting the instance variable..

    The moment I remove the "For each" The game works perfectly again

  • Hmmm... Depends. If you only plan to have 1 projectile towards 1 target at a time. You could apply an instance variable to the targets

    So it would be like

    Target instance variable set as a Boolean

    Istargeted?

    So when bullet spawns pick closests target with IsTargeted? false. Set bullet angle towards that target and set that targets instance variable to IsTargeted? True Then when the next projectile is spawned it should in theory pick the next closest.

    Then you can set it so when the projectile hits the target you can swap IsTargeted? To false

    If you want to be able to shoot multiple projectiles at a time towards multiple objects. It's a tad different. You may be able to utilize the objects ID. I can throw together an example tomorrow once I get off work.

  • The easiest way I can think of is Having a spawn state Boolean attached to the game/player state.

    If PlayerState = CutScene

    Set Var CanSpawn false

    Then add a condition on the call function like

    If CanSpawn = true

    Call function.

    If that makes sense. That would be the easiest way to do it.

    Then if you want it to spawn one on a timer, You can attach a timer to each molecule,

    When spawn, start timer, after X seconds set CanSpawn to true. Spawn the molcule then set CanSpawn to False....

  • Like this. Then Add Your drop coin in the bottom condition.

  • The trigger once is blocking it from happening again globally.

    I would make a

    Condition: If enemy is not alive and enemy "Dead" animation is finished. set animation to stop.

    That way it doesnt effect any other instance in the game.

  • I believe its a bug. Had it happen to me awile ago on a project. Had to recreate everything as well. Line for line and it just worked. Didnt change anything but it magically worked

  • Can you take a screen shot of your oncollision event? I just set up a generic recreation in my engine and it seems to be working for me.