I want to make it so an object will target the nearest object, for multiple reasons, be it homing, dodging, or aiming. but construct likes to group events and I don't know how to undo that
lets say I have objects a,b,c and targets 1,2,3. objects abc are all the same type, 123 are also all the same type
a 1
b 2
c 3
ideally a targets 1, b targets 2, and c targets 3, since that is the closest to each one. but instead a,b, and c all target 3 because it is the closest target of a type to an object of a type.
Can I fix this somehow? maybe a way to make events that run for every single object of a type and ignore all other instances of that object
currently I'm working with "pick nearest to enemy.x, enemy.y" which is causing the problem