Hey all. I'm Dan. I'm 29 and I've been into games since the NES (I was like 5 or 6 when I got it).
After playing Mario Bros. for the first time, I began to wonder how games worked. It was not long after I got the wild idea to be a games developer. Of course, I pretty much do it as a hobby, one I don't get to do all that much (sadly). I'd say I first cut my teeth on a C64 a friend gave me. BASIC was my first language (load *,8,1!)
I got into Construct recently (2 days ago?) because a friend of mine had been sending me little demos and games he was messing with and so it piqued my interest.
Some history about me. I'm a C++ developer mainly. I worked on the HeroEngine/Hero's Journey (http://www.heroengine.net) project for about 3.5 years. If you were at GDC 2006 or 2007 you may have met me in the Simutronics booth.
Aside from that, I've made a few contributions to ClanLib (http://www.clanlib.org). I use ClanLib primarily when doing my own projects. Here's a screenshot of a level maker I wrote (sorry for the URL, the boards want to crop the image though).
For ClanLib, I created an example that is distributed with the package. It's using the frame buffer to create a flashlight or lighting effect (this exists in Construct from what I've seen).
The last thing I was working on after that map editor was network programming for games (RakNet mostly). So far, I've taken a good deal of interest in the PodSixNet demos by scidave and Python scripting in general (I did often worked with Lua prior, so I'm toying with Python now, which is fun).
Thus far, my goal with Construct is to provide a network layer for a game my friend is making. Nothing fancy, we'd just like to kill monsters together.
My day job is IT. Oddly, for a technician, I also do scripting and coding for my company's internal website and applications. So one day I build computers, the next day I'm writing database reports with PHP/AJAX/SQL.
I'm married, have a daughter, and my second child should be here any day now I guess my real pride and joy is family.
I'm also into cars (*sigh* I recently sold my GTO though).
Thanks for listening all.