Good evening, esteemed members of the board!
I've been lurking around here for the last few days reading up on allsorts and thought it'd be a good idea to join and become absorbed in the warm, glowing light of the Construct community
So where to start... well I'm 23, a student (but I did have a full time job for two and a half years before going to uni, so that should count for something!) and I suppose I've always been a bit of a game lover, as well as a creative type. So naturally, upon reading a little programming article in a 1995 issue of PC format, I became consumed by the idea that I could make games myself. This was taking into account the fact that I was about 9, and I'd previously found some kindof BASIC for the Atari ST a few years earlier and thought that by typing a detailed description of a game idea in English, it would magically make a game for me.
Anyways, this article compared the usuals - C++, VB, Delphi etc etc... and Klik n Play got a mention at the end. There was a full page ad for it in there too, and the words 'NO PROGRAMMING KNOWLEDGE REQUIRED!' really stand out to a child... it wasn't until a few years later ('98, '99) that I actually got KnP and started knocking together little games to try and outdo one of my friends. A year or two later, I got onto DarkBASIC... and later DarkBASIC Pro, eventually moving onto PureBASIC and iBASIC, in which I started to make an OpenGL based hardware-accelerated 2d engine... I think it got to the point of having a TGA loader and a revolving MegaMan flying across the screen before that project got buried. A couple of years back I had a go at using Haaf's Game Engine with PureBASIC to make something but again lost interest...
For a while after, I didn't touch programming and it seems that all the ideas I've had swimming round in my head would never come to fruition. After playing little games like Knytt, I've liked the idea of using something simple to create a simple little game, or maybe a few, that I wouldn't lose interest in so much. I've had a go at Game Maker, but got annoyed at the apparent complexity of some things and even more by the fact that I'd have to pay a second time to get access to the newest version. I looked into MMF2 this week and it seems great, it's just a long time since I've used the KnP style events system and still find myself thinking about variables and code when I'm trying to figure things out Plus it's also missing that hardware accelerated edge that makes 2d games really shine these days!
I heard Construct mentioned in a discussion on the Nifflas forum (the guy who made Knytt) who was thinking of moving to something else from MMF2. Drawn in by the cool DX effects and open sourceyness, here I am, pondering what I might start making
So yeah, that's pretty much it... I wouldn't call myself a coder, I can do basic stuff but never really got to any decent level with it, I can draw/get arty quite well, and because I'm a sound & video technology student I do an awful lot of professional-level video/sound/music work as part of my course. So any questions about any of that jazz, drop me a PM or something, but I'm looking forward to getting stuck into Construct, sorry for the near-life story, and hello everyone