Construct Master Collection :: Enterprise Level Addon Collection

From the Asset Store
Easily generate many levels from a set of pre-built scenes (Construct 3 template)
  • Would you be able to make an addon that allows construct 3 to receive share data from chrome?

    Hi, I think Construct 3 already supports a Share feature.

    But, if that's not what you are looking for, you can send an order request to support@constructcollection.com or the website.

  • > Would you be able to make an addon that allows construct 3 to receive share data from chrome?

    Hi, I think Construct 3 already supports a Share feature.

    But, if that's not what you are looking for, you can send an order request to support@constructcollection.com or the website.

    No it is not what I am looking for I have sent you an email.

  • Hello,

    I have a question to the Mobile Master Ads addon:

    I've added the addon like in the tutorial, trying to use Google-Admob's ad-mediation. I've tried it in my project and also with the sample project you provided but it didn't work for me...

    What I'm using:

    Construct 3 with C3-runtime.

    For my project I used the C3-Build-System for signed-release-apk (Android 5+).

    What I've done:

    I added the MobileMasterAds Addon and provided the following information / settings:

    Debug Mode: Enabled

    Sandbox Mode: Enabled

    (Tried both enabled and both disabled, nothing worked)

    Personalized Ads: Enabled

    Auto Show: Disabled

    Children: Default

    Families: Default

    I changed nothing at "Banner Settings" (I only want to use rewarded Video).

    Android:

    There I put the Reward Video ID from my Admob-Console.

    I left the "banner ID" and "Interstitial ID" empty, since I don't want to use them. I also left the "IOS"-Settings empty.

    Credentials: Here I added my Admob App ID.

    I also didn't do anything in the "Admob SDK" section.

    That's all the settings.

    I've tested them in my project and also in your sample file.

    In your sample file I only changed these settings and nothing more, then exported with C3 to debug-APK. I've opened the app and clicking the prepare / show reward video button did nothing. No text-outputs on the right side, just nothing happened.

    In my project I've added a simple button to "prepare reward video". Then I made an Event "On reward video load" with the action "show reward video". I also added an Event "On reward video load failed" with an action to show me a text-message, but there also nothing happened.

    What do I have to do to only get your sample project working?

    I've read the full documentation but didn't find anything I did wrong...

    Before I've added your Master Ads Addon, I used the default Admob Plugin of Construct 3 and there everything worked fine with the same Credentials.

    Any help would be great. Thank you!

    Edit (some more questions):

    To integrate Facebook-Ads to the mediation you need to integrate Facebook's SDK. Is that done by just adding the Mobile-Master-Ads + Mobile Ads - Facebook Addon? Also for Applovin: To add an App to Applovin you need to integrate their SDK.

  • LaurenceBedford I'm afraid I didn't receive your email. Did you make sure you've sent to support@constructcollection.com ?

    CGamez We have realtime support at the Discord Community, so I can help you out. 🙂

  • LaurenceBedford I'm afraid I didn't receive your email. Did you make sure you've sent to support@constructcollection.com ?

    CGamez We have realtime support at the Discord Community, so I can help you out. 🙂

    Hi thanks for letting me know, I will resend the email!

  • what is the free subscription?

  • how does the free subscription work?

  • Hi. I'm afraid we don't have a free subscription. It's a paid collection.

    Have a nice day.

  • Hey but in the description. It is written that there is a frees m subscription.

    Also how does it work?

    We just have to install it and enter ad information or there is chasing involved?

    Does Facebook audience networks is covered in it? Can it be used for unity?

    Can I display Microsoft ads as well?

    How does it work?

  • We have a documentation here, you can check out: constructcollection.com

  • Can you tell please

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi

    I created a topic here about the back button on android:

    construct.net/en/forum/construct-3/how-do-i-8/support-back-button-android-151166

    I was told you may have a plugin that supports the back button.

    Is this true and does it support android export from c3

    and where do I buy it?

  • From the documentation link above, it does specify this in the 'Mobile Browser' plugin which is part of the collection.

    Hardware Back - Set to "Yes" to use the hardware back button to navigate backwards through the InAppBrowser's history. If there is no previous page, the InAppBrowser will close. The default value is "Yes", so you must set it to "No" if you want the back button to simply close the InAppBrowser.

    Set Toggle - Set "Yes" or "No".>

    Pricing is here

  • If I want the plug-in for unity and construct 3 with ads plugin for html and mobile devices like ios, android and windows.

    Which is the best possible package?

  • IMHO, the *BEST* package is the complete collection, but if you only want Mobile plugins, it's a lot cheaper.

    Don't forget, these are only C3 plugins, not Unity.

    At the end of the day it depends if you need Playfab/Firebase integration now or in the future. If you need to upgrade from Mobile there isn't an upgrade path I believe, so you can save some $ up front.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)