CGamez's Forum Posts

  • Sorry my bad, the issue actually occured when updating to iOS 26.

    I will try WebGL within my next game-update and let you know if it's working then.

  • I didn't create an issue on github yet, since we can't replicate the issue and we are not sure what the issue exactly is. The only information I have: We have a game with around 500k users and everything was working fine. Since iOS 26.2 we get some reports on our discord from players, that they've updated to iOS 26.2 and since then the game restarts after loading. Loading means: We preload all main layout images in our loader layout. Once it's done, we go to the main layout. Some users provided videos. Once all images are loaded and the game goes to the main layout, the whole game restarts over and over again. I don't think it's a memory usage issue, since the game only uses ~70 MB memory usage (construct 3 debugger).

    After some research I found out that WebGPU got introduced with iOS 26.2 and there could be some issues / new limits or whatever. That's why I asked if there is any risk to use WebGL instead for the iOS builds.

  • Seems like with iOS 26.2 / safari 26 there are loading issues on iOS apps made with Construct 3 and I guess it's a WebGPU issue, since with those new versions WebGPU became available to iOS users. Does anybody have similiar issues? Would you recommend to switch to WebGL for iOS exports?

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  • Thanks, but already tried the addon and unfortunately it's not working.

    Also I figured out that you can't remove this bar anymore, but include it into your "safe-area". The problem is, there is no option in Construct 3 to activate this safe-area (only top safe-area is working, bottom not). So the only choice right now is to do 9:16, so no real fullscreen scaling.

  • Hello,

    I've exported a project for iOS to xcode, everything works fine but the iphone's swipe up bar is shown while the app is running. How do I hide this bar?

    On export I've checked the "Hide status bar", but swipe up bar still showing.

    Thanks for the help.

    Edit:

    This seems to be the same issue:

    https://www.construct.net/en/forum/construct-3/general-discussion-7/ios-home-indicator-hide-165561?kws=prefersHomeIndicatorAutoHidden

    Anyone an idea where to add the code in xcode? Maybe Ashley?

    Tagged:

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  • Hey,

    is there any option to upgrade startup business plan to normal business plan or do I need to cancel the subscription and then order the new one?

    Thanks!

  • Hey,

    cleared the browser cache, now the minifier works again.

  • Hey,

    it seems like the minify server doesn't work anymore (trying for almost 2 hours now). Export works fine with no minify. When selecting simple or advanced, export doesn't work.

    Also tried with a new empty project, same problem...

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  • Hi,

    is there any way to copy a string to the clipboard?

    The clipboard addon doesn't work on Android, worker mode set on "auto".

    And if it's a permission issue, how can you ask for the permission?

    Thanks in advance!

    Tagged:

  • like I mentioned, it's not possible since 100 mobs at once with solid behaviour will cause lags / crashes on mobile and I'm aiming for 200-500 mobs at once.

  • Hey,

    I have a question regarding the following scenario:

    I have a "player sprite" with 8 direction movement. Then there are around 100 mobs which all run to the player sprite (auto attack). But they overlap and if I walk in circles around those 100 mobs, it will take a view circles and then all 100 mobs are overlapping each other (only 1 mob is visible).

    Is there a way to avoid this (without solid behaviour since this won't work on mobile for 100 mobs at the same time).

    Just want to create the basic of something like the app "survivor io" (google it, has 10m+ downloads on GooglePlay).

    Thanks for your help!

  • Hey,

    just set the frame to "floor(random(0,5))", but replace the 5 with the maximum amount of frames of your sprite.