GDevelop 5.6 Adds Real-Time 3D Editor

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  • ...the only realistic way to keep using Construct is by breaking those...

    …At that point, you might as well move to Un..y — 2D is on a slow decline anyway.

    Personally, I’ve been learning it actively lately, and it’s not as scary as I thought it would be.

  • I have to agree with arthead. If you are going to do 3d then pick Unity or UEFN. C3 is the best at 2d and they might want to spend their time hanging onto that. However, I understand the fun of doing extra 3d libraries for the sheer technical thrill and skill.

    yours

    winkr7

  • I found the Three.js library in the root directory of the latest versions of c3.

    Does the presence of Three.js in the codebase mean that in the future we may see native or deeper integration of 3D primitives or WebGL 2.0/WebGPU functions within the game engine itself?

  • It’s not the full three.js library, it’s a half sized subset that appears to mostly include math and model loading portions. The rendering stuff isn’t in it. So my guess is they are experimenting with utilizing it to load gltf files instead of implementing a loader themselves.

    Anyways, all that hints at is Ashley may be investigating and/or experimenting with some more 3d stuff. Best case we’ll get some new 3d features in a near future release.

    Traditionally we only get to see what they are working on once it works and is part of a release. So I guess just wait and see.

  • I found the Three.js library in the root directory of the latest versions of c3.

    Does the presence of Three.js in the codebase mean that in the future we may see native or deeper integration of 3D primitives or WebGL 2.0/WebGPU functions within the game engine itself?

    -

    Nice catch! This is not present in the LTS version, even though it includes almost all the 3D features from the latest versions.

    I took a look, and this ThreeJS subset includes THREE.Material, THREE.SkinnedMesh, THREE.Skeleton, THREE.GLTFLoader, THREE.Object3D and more. 🙂

  • IF i could just offer one last bit of thought i'm having it is that i would prefer it if the first half of 2026 would all be about maybe just polishing all the features we already have in Construct like i.e. the timeline and making it easier and more convenient to handle data (i.e. have the array and dictionary editor just be loaded by default instead of loading it via AJAX every time) or being able to set up simple arrays within variables inside the editor and THEN tackling a 3D editor :D

  • Ashley - Here's an idea worth entertaining and could be a great way to gauge and see if the interest for this 3D editor addon to C3 would be worth pursuing for your vast Construct 3 customers/members. Have either a special thread created here in the C3 forums or perhaps a special section on the C3 site for those that would like to vote their interest on certain features in need for their development in Construct 3 and their future projects. Create something similar to that of a crowd-funding section on the Construct 3 site and allows those to vote and contribute additional funding for your team or additional resources to help create and make possible these much needed features and tools for the entire C3 community. I for one would be more than happy to contribute a regular recurring payment donation to help add and further such special features / tools to broaden and expand Construct 3 and make it even better for us all!

    Please give it some thoughts and see if this might be something to consider and be worth while. Yes, there would be a lot of hard work involved for you and the development team... But just think how awesome of a development tool Construct 3 will be even more for it's current and newer customers and users. ;)

  • Hi, if you want to crowdfund work done around the Construct engine, may I suggest donating to the Open Collective that was designed to do just that :)?

    opencollective.com/construct-community

    This goes to open source addon and tools developers in the community that probably need the extra funding, and you can already monitor how these projects evolve and you can also vote for your favourite projects:

    construct-community-voting.dedragames.com

    (To be clear this is unrelated to Scirra, and the funds go to people in the community making things for free otherwise)

  • > > Might be worth looking at this:

    > >

    > > make-it-3d.vercel.app

    >

    > This Construct 3 plugin is truly impressive, remarkably convenient, and extremely powerful.

    > It would be fantastic if Scirra acquired it and officially integrated it into Construct 3, allowing us to easily create high-quality 3D games.

    I had a look at this plug-in and yes, it is quite impressive indeed! However though, it doesn't have any 3D editor though, which is still needed to build 3D related levels using Construct 3's 3D capabilities.

    I found this real-time 3D editor that was in the works below on the 'open collective' link here ---> https://opencollective.com/construct-community/projects/3d-editor

    Subscribe to Construct videos now

    skymen - Already done that for this current 3D Editor here! However it looks like the developer hasn't done anything with the plug-ins development for quite some time now which is sad! :(

  • To begin with:

    • Load 3D models (glb, gltf);
    • Normal 3D view in the editor;
    • Object rotation on all axes;
    • Changing textures in runtime;
    • 3D animation support;
    • Enable/disable nodes;
    • 3D Physics;

    That alone would be wonderful.

    What would be good at least for now would be the following for starters...

    • 3D navigation for creating scene levels
    • Load 3D models (.gltf, .glb, .fbx)
    • 3D view in either the C3 editor or via a popup dialog window
    • 3D object rotation on all 3 axis (3D Primitives and 3D models)

    These 4 points would be a world of great help for starters...

    Ashley - How much work would be involved to implement these four given points above into the Construct 3 engine?

  • New updates from developer "MountaineerDev" on his 3D Editor plug-in for Construct 3. Check out his progress below!

    Subscribe to Construct videos now
  • Here's another one too!

    Subscribe to Construct videos now

    Hoping this continues and becomes a full 3D Editor for Construct 3! ;)

  • Hey, developer of the real time 3D editor addon here

    (https://opencollective.com/construct-community/projects/3d-editor)

    Although I never thought I'd say this: The addon SDK for Construct Edittime is theoretically sufficient to create a complete 3D editor (like the one I'm making) without jailbreaking or anything like that. Unfortunately, the SDK is still missing a few basic features, but I hope these can be added through simple feature requests (for example access to project or layout properties, not just the layout name).

    Anyway, I'll continue working on the 3D editor and don't think there will be another update delay as long as this year's 😅. It's still very time-consuming, but I appreciate any kind of support, especially feedback and bug reports or any new opencollective contributors!

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  • I've been working on some 3D stuff over the last year and the main thing I want is 3d versions of the Angle() and Distance() expressions and the Move At Angle action. I can do it with math already but it's a massive pain to type out all the time.

    I can do this with SDKv1 in the LTS and Mikal's 3dObject and 3dRotate plugins alone: bsky.app/profile/ahr-ech.bsky.social/post/3lue3wgc5ec2v

    I really don't need much more.

  • Subscribe to Construct videos now
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    youtu.be/MDlP01bwczo

    Two videos that popped up in just 2 days about C3 users switching engines. Especially the one by Foozle gives some good insight to the GDevelop workflow. Looks like a promising start and really nicely integrated i gotta admit.

    Ashley Tom

    Probably worth for you to watch.

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