C. Dev's Forum Posts

  • still waiting for SDK support for the 3D models...

  • > > > First release for the 3D editor plugin:

    > > >

    > > > https://mountdev.itch.io/3deditor

    > >

    > > C. Dev - Will a download link be sent out to all those that contributed to the 3D editor's development?

    >

    > Hit you a message with the download!

    C. Dev - From my understanding in r469 Ashley has implemented that ability to now import .gltf/.glb files into contruct 3. Will you also include this feature in your 3D editor as well?

    A 3D Model feature is currently in development. I'm waiting for Ashley to add one more feature to Constructs Addon SDK before I can release it.

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  • > First release for the 3D editor plugin:

    >

    > https://mountdev.itch.io/3deditor

    C. Dev - Will a download link be sent out to all those that contributed to the 3D editor's development?

    Hit you a message with the download!

  • Over the last few months, especially thanks to FoozleCC, I've made good progress on a plugin that adds a real-time 3D editor directly within Construct 3. It allows you to move, scale, rotate and edit your 3D shapes inside a 3D perspective without requiring you to leave the Construct editor.

    It is still in development and multiple features are still WIP, however it's already great for editing 3D levels or worlds with ease.

    You are only required to install the c3addon – no other software!

    https://mountdev.itch.io/3deditor

  • First release for the 3D editor plugin:

    https://mountdev.itch.io/3deditor

  • Hey everyone,

    I would like to urgently suggest a feature to add public Editor SDK methods to access 3D Model Objects (GLB/GLTF files) stored in the project's "3D Model Objects" folder.

    The Editor SDK provides access to:

    Regular project files via GetProjectFileByName(), GetProjectFileByExportPath(), GetProjectFileBySID()

    However, 3D Model Objects are apparently stored in a separate internal system that is not exposed through the public SDK. When scanning all project files by SID, 3D models do not appear. The I3DModelInstance.loadModel() method exists in the runtime SDK but not in the editor SDK.

    Proposal: new function similar to this: Get3DModelObjectByName(name: string)

    Use Case: Basically anyone who developed editor plugins with access to project files might need this. In my specific case I'm developing a 3D viewer addon that allows users to visually edit 3D objects in an external window.

    I want to extend this to support the new Model3D plugin, but I cannot access the GLB data

    Tagged:

  • Ashley just seen the new 3D model feature! Truly impressive! Could you extend the editor API with a feature that allows us to access 3D model files? I've tried retrieving them like regular files or via a property value of a 3D model instance, but unfortunately without success..

  • Currently working with FoozleCC on optimizing the editor tools and overall experience, also performance improvements now allow for way more shapes without large performance losses (tested 500-1000 without any major lags on a Windows 11 laptop)

  • > real-time 3D editor plugin is almost complete and is scheduled for release in early February. The latest updates now include almost every feature you need to edit your 3D layouts directly within Construct 3 (3d scaling, moving, rotating, shape changing, face changing, opacity, texturing, ...) + some better 3D editing tools to simplify level creation. All in live synchronization between Construct 3 and the 3D editor

    >

    > (Setup in this public template project took me about 10 seconds)

    >

    > only the c3addon is required, no other programs/software is needed

    >

    >

    C. Dev - Does the current existing beta on the open-collective have any of these newer changes to be tried out by chance? Keep up the great work my friend, your 3D Editor is shaping up very nicely indeed! ;)

    Not yet, the version on Opencollective is quite outdated compared to the latest changes and fixes, but the new version only needs a few final touches before release.

  • real-time 3D editor plugin is almost complete and is scheduled for release in early February. The latest updates now include almost every feature you need to edit your 3D layouts directly within Construct 3 (3d scaling, moving, rotating, shape changing, face changing, opacity, texturing, ...) + some better 3D editing tools to simplify level creation. All in live synchronization between Construct 3 and the 3D editor

    (Setup in this public template project took me about 10 seconds)

    only the c3addon is required, no other programs/software is needed

  • Hey, developer of the real time 3D editor addon here

    (https://opencollective.com/construct-community/projects/3d-editor)

    Although I never thought I'd say this: The addon SDK for Construct Edittime is theoretically sufficient to create a complete 3D editor (like the one I'm making) without jailbreaking or anything like that. Unfortunately, the SDK is still missing a few basic features, but I hope these can be added through simple feature requests (for example access to project or layout properties, not just the layout name).

    Anyway, I'll continue working on the 3D editor and don't think there will be another update delay as long as this year's 😅. It's still very time-consuming, but I appreciate any kind of support, especially feedback and bug reports or any new opencollective contributors!

  • C. Dev hi!

    I contributed just because I think it's a cool project.

    The link to download doesn't work, how can I test the editor and help the project out?

    Hey, I just updated the link, I didn't look into the forum the past few days :D

  • Hey Construct Community!

    I've been working on a plugin for some time in my free time to make editing 3D layouts in Construct 3 a lot easier. The aim of the project is to create a complete 3D viewer in real time as an extension to the current Construct 3 editor. I have regularly shared my progress so far on the Construct Community discord and have already received good feedback and improvements 👍. The editor functions completely through one singular plugin (no other extensions/programs needed!) and can simply be started by pressing Alt + P key. The OpenCollective below has already started and a first demo version for early supporters is already out!

    OpenCollective:

    opencollective.com/construct-community/projects/3d-editor

    Video:

    youtube.com/watch

    Tagged:

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