doctorwho's Forum Posts

  • > .... Think it will eventually happen over time?

    https://bsky.app/profile/construct.net/post/3mh6qn6ptis27

    Excellent!!! Progress being made in the right direction here. I wasn't aware of this. Thank you for the post igortyhon ;)

  • With Scirra added 3D features now to Construct 3, I wonder if eventually they will integrate their owe Real-Time 3D Editor also just like GDevelop did in v5.6 ?! What do you guys think? Think it will eventually happen over time?

  • still waiting for SDK support for the 3D models...

    With release r476 it should be available now I would think. :)

  • - Any news on implementing any of the newer 3D features in to the existing 3DEditor for C3?

  • Has anyone tried out C. Dev's 3D Editor on any of your C3's projects? And if so, how has things been using it? My experience has been pretty good so far! ;)

  • > We must be patient, all good things come in time. Ashley and the team are always hard at work for the construct future for us all. ;)

    "All good things come with time” is true in principle, but in a competitive development ecosystem, time itself is a critical factor.

    Quality, stability, and careful design do require patience. However, if important features arrive significantly later than in competing engines, their impact and relevance are reduced, regardless of how well they are implemented.

    In other words, it is not enough for a feature to be good eventually; it also needs to arrive early enough to remain competitive, or at least in parallel with the rest of the market. Otherwise, developers who need those capabilities now will inevitably migrate elsewhere.

    The concern many users raise is not about patience, but about Construct remaining competitive while that time passes.

    You do have a valid point on this as well and do agree with you completely!

  • Hoping to see the official C3 3D Model version of something this, but more performant, with calcs running on gpu / vertex shader.

    (This is my C3 demo addon using the new 3d mesh API, but calcs on worker threads, not gpu)

    In time we should see these changes and additions as more 3D features are implemented into the Construct 3 engine's core. ;)

  • To my knowledge 3DModel is mainly developed by DiegoM, just trying to make sure credit goes to the right person! :)

    Is he part of the Construct 3 development team? To my knowledge, I assumed Ashley was the main coder and implemented all development to the core engine of C3.

    Correction... I just checked and seen that DiegoM is also part of the development team. Reading is fundamental indeed! :-p LoL

  • > > > > First release for the 3D editor plugin:

    > > > >

    > > > > https://mountdev.itch.io/3deditor

    > > >

    > > > C. Dev - Will a download link be sent out to all those that contributed to the 3D editor's development?

    > >

    > > Hit you a message with the download!

    >

    > C. Dev - From my understanding in r469 Ashley has implemented that ability to now import .gltf/.glb files into contruct 3. Will you also include this feature in your 3D editor as well?

    A 3D Model feature is currently in development. I'm waiting for Ashley to add one more feature to Constructs Addon SDK before I can release it.

    C. Dev Ah, ok! So sounds like it is in the works then. Can't wait to use this as soon as it becomes available. Keep up the great work to both Ashley & C. Dev...

  • > > First release for the 3D editor plugin:

    > >

    > > https://mountdev.itch.io/3deditor

    >

    > C. Dev - Will a download link be sent out to all those that contributed to the 3D editor's development?

    Hit you a message with the download!

    C. Dev - From my understanding in r469 Ashley has implemented that ability to now import .gltf/.glb files into contruct 3. Will you also include this feature in your 3D editor as well?

  • First release for the 3D editor plugin:

    https://mountdev.itch.io/3deditor

    C. Dev - Will a download link be sent out to all those that contributed to the 3D editor's development?

  • I believe in C3. I have since day one (I've been here a long time).

    I'm building materials into construct as shaders.

    The one thing we're missing is access to mesh vertex normals. I.e. C3 can import a 3Dmodel and it has access to its mesh vertex normals (it's why it can render lowpoly models as smooth), but it doesn't expose the vertex normals to the shader.

    I made a feature request, which you can upvote:

    https://github.com/Scirra/Construct-feature-requests/issues/718

    Ashley I was very very considerate of your time and implementation scope, I've been researching this for weeks before writing it. Before the 3Dmodel implementation! I was working with 3D models made out of the grid mesh, I even wrote a working 3D to C3 mesh tool.

    Anyway.

    Here is why users like you would be interested in this feature. You could have 3D objects that, with only the addition of a matcap texture,

    could look like this:

    Also cubemap reflections are possible. Gouraud shading without an actual light system (you could have a sprite that you move around in XYZ, and tell the shader it's a lightsource. The shader will do its magic). Making a material editor that exports materials in c3addon format is really trivial after that.

    Would be way ahead of GDevelop. That's because C3 is a mature codebase and already supports shaders

    From my understanding here, R469 of C3 appears to have the ability to load .gltf/.glb model files now! So along with this new addition... I am sure in the natural course of time that Ashley and the development team will gradually add more similar features over time as they ensure that everything works as it should be without any compromise to the core C3 engine and existing features which is very understandable to ensure the overall stability of the core engine product. ;)

  • This is very sad to here below on "Makeit3D" :(

  • > We must be patient, all good things come in time. Ashley and the team are always hard at work for the construct future for us all. ;)

    "All good things come with time” is true in principle, but in a competitive development ecosystem, time itself is a critical factor.

    Quality, stability, and careful design do require patience. However, if important features arrive significantly later than in competing engines, their impact and relevance are reduced, regardless of how well they are implemented.

    In other words, it is not enough for a feature to be good eventually; it also needs to arrive early enough to remain competitive, or at least in parallel with the rest of the market. Otherwise, developers who need those capabilities now will inevitably migrate elsewhere.

    The concern many users raise is not about patience, but about Construct remaining competitive while that time passes.

    Yes and understand all that very well indeed! If memory serves me correctly... I believe Ashley had mentioned such in a previous post earlier in this thread above a few pages ago! So Ashley and the entire Construct development team I believe are very well aware of these facts you stated above. I'm sure all things being discussed here is being taken very seriously in regards to Construct's future moving forward. ;)

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  • Ashley Huge thanks for the 3D feature! Is there any plan to add texture changes in the Actions? It feels like a very natural next step.

    We must be patient, all good things come in time. Ashley and the team are always hard at work for the construct future for us all. ;)