GDevelop 5.6 Adds Real-Time 3D Editor

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  • I just found this on Youtube where they show off their new 3D editor for GDevelop 5.6.

    I seen that a 3D editor is in the works by another developer making a plug-in for Construct 3 for the same... But it looks like the 3D editor for Construct 3 is a ways off still according to their development log. Have a look below and see what they have for GDevelop 5.6 in this regards. This would be super cool to have for Construct 3 if the good people at Scirra have some time to make it happen for us all! Anyways, simply showing this as we really need this as well for Construct 3.

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  • Might be worth looking at this:

    make-it-3d.vercel.app

  • Might be worth looking at this:

    https://make-it-3d.vercel.app/

    This Construct 3 plugin is truly impressive, remarkably convenient, and extremely powerful.

    It would be fantastic if Scirra acquired it and officially integrated it into Construct 3, allowing us to easily create high-quality 3D games.

  • > Might be worth looking at this:

    >

    > make-it-3d.vercel.app

    This Construct 3 plugin is truly impressive, remarkably convenient, and extremely powerful.

    It would be fantastic if Scirra acquired it and officially integrated it into Construct 3, allowing us to easily create high-quality 3D games.

    I had a look at this plug-in and yes, it is quite impressive indeed! However though, it doesn't have any 3D editor though, which is still needed to build 3D related levels using Construct 3's 3D capabilities.

    I found this real-time 3D editor that was in the works below on the 'open collective' link here ---> https://opencollective.com/construct-community/projects/3d-editor

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  • I found this real-time 3D editor that was in the works below on the 'open collective' link here ---> https://opencollective.com/construct-community/projects/3d-editor

    You can also vote for it to get funding from the collective, by joining the Construct Community Discord and then logging in to construct-community-voting.dedragames.com

  • > I found this real-time 3D editor that was in the works below on the 'open collective' link here ---> https://opencollective.com/construct-community/projects/3d-editor

    You can also vote for it to get funding from the collective, by joining the Construct Community Discord and then logging in to construct-community-voting.dedragames.com

    Yeah, I have already done all that already. It is interesting that Construct 3 had 3D functionality first before GDevelop 5 and GDevelop 5 comes out with a real-time 3D Editor first before Construct 3 does?! Construct 3 and their development team always sets the standard normally with advancements and features way before their competitors do! This time is a very rare occasion though :/

    Hopefully Scirra/Construct 3 can catch up soon and regain the lead in this respect.

  • Scirra have said many times they have no interest in doing full 3d.

    3d in Construct is really just a visual effect.

  • I just want to point out that Construct already has a real-time 3D view in the editor - drop in a 3D shape and scroll around, and you can see you have a 3D view there. It doesn't however have a free look camera. That's a fairly significant amount of work to implement, but it's doable.

    Once you do something like a 3D view in the editor, I assume there will naturally be a lot of follow-up feature requests that will amount to implementing a significant portion of a 3D engine. That is also possible, it's just a great deal of work.

    We've so far avoided going too far in to 3D features so we don't spread ourselves too thinly - making a quality 2D tool has for many years been more than enough work, and there's already years of further work submitted as feature requests. We wouldn't want to spend years working on advanced 3D features while the rest of the editor was lacking the basics, or was full of bugs and limitations that were neglected in favor of shiny 3D stuff - that would overall be to the detriment of the product. Despite that, we have still gradually done a bunch of 3D features already, including Z elevation, 3D mesh distortion, 3D camera, 3D shape, and even 3D audio playback. With those we took the time to ensure we did a good job, carefully considering the design, ensuring they integrate nicely with other features, dealing with bug reports, doing follow-up feature requests, optimizing performance, etc.

    However Construct is a pretty mature product now. Perhaps risk the rest of the product suffering or getting left behind is not that significant a concern any more. So perhaps we could more seriously consider doing more work on 3D features. If that's of interest to you, then I'd suggest filing feature requests the usual way, as it helps us gauge the interest relative to other features, and especially which particular things to work on next. For example which is more important: a 3D editor view, 3D physics, 3D collisions, 3D particles, 3D models, 3D lighting, or something else? There's years of work to be done there, especially if it's to be done to the same quality as the rest of the engine, so just choosing what the next single thing should be is a significant decision too. Let us know what you think!

  • Reason GDevelop has this all of a sudden is because they basically just implemented Three.js. Not saying that's easy just a thing to keep in mind, whereas Construct's 3D implementation is custom built from the ground up.

    Before any more 3D features i'd rather see some easier handling of data (i.e. Arrays in variable editors) stolen from GDevelop but alas, there you see how everyone has different favorite features they want :D

  • There are multiple people in the C3 community who have done extensive research in this area and developed their own solutions already, the thing that is lacking IMO is a seamless integration into the C3 editor.

    Maybe it is worth considering to make the C3 editor extendable by 3rd party developers instead.

    This would probably bring multiple 3D options to Construct and be useful for all future C3 addons, no matter if 2 or 3D.

  • Maybe it is worth considering to make the C3 editor extendable by 3rd party developers instead.

    I think that is the way to go. It would also be useful for other extensions. We don't even currently have access to the animation editor.

  • I want to rotate the 3D cubes on other axes and 3d game scene in layout 🫡🙄🥸

  • At least give us a sphere primitive shape, lol.

  • Out of the listed 3D features I'd love first party 3D model support the most (GLTF/GLB would be great), but I'd be happy and get plenty of use of any one of them in any order.

    When Mikal made his 3DObject plugin it opened up so many possibilities! It had quite a few quirks and some less then optimal limitations, but it sure was great to try it. IIRC it's not been ported to SDK2, but Mikal's working on a new 3D model extension now.

  • To put it simply and briefly:

    3D Navigation is a must after that 3D Model Support including animation, texture everything to do with 3D models (glb/gltf full support) should be high on the list, then 3D Physics and 3D Collisions after that 3D Lighting also a complete custom shader system would be excellent...

    ThreeJS, BabylonJS and PlayCanvas among others are ready for safe exploiting.

    (maybe photogrammetry at a later date)

    Am aware it's a lot of work and don't want to degrade the product but it blows my mind; how with the capabilities of the construct 3 engine and the truly incredible programmers involved including Ashley and the other ones with the philosophy of taking risks..

    Id even include community coding help into that for optimizable futures.

    How you can't blow everyone's minds with an incredible 3d suite of built-in-tools over-time.. You'd think that Construct 3 was the 3D version... and Construct 4 *when we are all in VR will be* for that.

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