artheads's Forum Posts

  • > > Do you have a link to your game artheads?

    Yes, this is Racing Rampage poki.com/en/g/racing-rampage

  • from my own experience with 3dobject, rendera and gltf-static, etc.

    Thanks for your great work! Your 3DObject allowed me to release a 3D racing game.

  • Ashley Huge thanks for the 3D feature! Is there any plan to add texture changes in the Actions? It feels like a very natural next step.

  • ...the only realistic way to keep using Construct is by breaking those...

    …At that point, you might as well move to Un..y — 2D is on a slow decline anyway.

    Personally, I’ve been learning it actively lately, and it’s not as scary as I thought it would be.

  • To begin with:

    • Load 3D models (glb, gltf);
    • Normal 3D view in the editor;
    • Object rotation on all axes;
    • Changing textures in runtime;
    • 3D animation support;
    • Enable/disable nodes;
    • 3D Physics;

    That alone would be wonderful.

  • Thanks for the repro, I uploaded a version with a fix on the addon exchange. Let me know if there are still issues!

    Thanks a lot for the quick fix — really appreciate it!

    One small thing I noticed: the gradient angle behavior feels a bit counter-intuitive.

    Right now 0° gives a vertical gradient and 270° gives a horizontal one.

    In Construct it’s more natural if 0°/180° are horizontal and 90°/270° vertical, following the usual C3 angle convention.

    Not a big issue at all — just wanted to mention it in case it’s useful. Thanks!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • ...If you have a minimal project that easily reproduces the issue.

    Sure thing! and thank you fedca!

    dropbox.com/scl/fi/fxl2ht0nqowqkrnas33pm/gradientBug.c3p

    There is one sprite with different animations (different aspect ratios)

  • construct.net/en/make-games/addons/1107/gradient

    Hey fedca, I noticed that your Gradient addon ignores the angle parameter and sets the gradient based on the aspect ratio. So, if the ImageHeight > ImageWidth - it shows vertical gradient when its angle parameter = 0, and if the angle parameter = 270, it shows horisontal gradient. And vice versa when ImageHeight < ImageWidth. Is there any chance you can find the time to fix this?

  • You do not have permission to view this post

  • You do not have permission to view this post

  • So more features, hmmm I don't know about that, depends who you ask.

    Depends on the feature )

  • You do not have permission to view this post

  • Hi everyone, I'd like to share the good news with you all who interested in using real 3D models in your games made in Construct 3 - Rendera a spiritual successor to 3DObject but now using SDK v2. Thanks to kindeyegames - a nice guy who are working on this addon. You can try the addon and play with it here (currently work in progress and not yet production-ready): kindeyegames.itch.io/rendera

    Also, I'm sure it would be nice if you will share your feedback and thoughts with the creator in comments there on itch.

  • What does array sorting have to do with random array shuffling? The discussion was exclusively about random array shuffling.

  • Ashley I didn't get the idea "by shuffling twice, first on the X axis (shuffling every row), and then on the Y axis (shuffling every column)." when each shuffle is random. Can you explain please?

    Good idea XHXIAIEIN, I did something pretty similar with a temporary 1D array to shuffle indices without using of Advanced Random. Honestly, I feel two arrays (main and temporary) is overkill for such a simple task, and the third plugin is even more, but this is just my opinion :)