Construct 3 any news?

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    Aren't those blueprint eventing systems way too limited compared to C2's eventing system?

    I wouldn't say that. Node based programming is certainly capable of making big projects. However seeing your project through can be troublesome.

    I don't think so, but I'm not 100% sure. It's not the technical, it's the keeping the overview which was (for me) a big problem.

    I tried some sort of a tycoon game, which I gave up, because I lost the overview. I used groups, functions and sheets, but when you have to print pages, write additional notes for each variable and check if you linked them together, then you spent more time checking and comparing instead of programing. When you have a lot of background calculation and a database then this becomes a nightmare.

    It's like brainstorming. The Autodesk/UE4 design allows you some kind of sorting and with the lines you see immediately the connections. In C2 I had to open the main program sheet, check if the function is called, open the sheet with the functions, go to the group of functions (e.g. Time calculations), search for the functions (time + money) and look within the functions for the right variables.

    For simple tasks shoot, hit the target, add points the event sheets are enough, but when you have functions like upgrade player weapons, shields, change the AI Enemy strange according to the player strength,... good luck (it's possible, but not easy)

    That sound like you need to keep and maintain design and code documents for your project, which I do and is standard operating procedure for most software and corporate development and less about the failings of C2.

    Because your problem will not disappear even while using blueprint or autodesk.

    [Sorry For very very very Bad English I'm Hungarian]

    I made games with Unreal Engine 4 because it is support 3d

    If in Contruct 3 you can work in 3d, Construct 3 = The best game engine ever!

    Welcome / Üdvözöllek.

    Construct 3 will not have 3D support. It has been discussed several times in the forums and C3 will stay a 2D engine, but aims to be the best at that.

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    Construct 2 is a very catchy name, Scirra made a good pick on that. It's like to Construct a "2D" game.

    Like Unity, they have Unity3D to make 3D games.

    Construct 3 as a 2D game engine, It's honestly confusing for people who don't have an idea... Just saying.

    Though, it's a good marketing tactic XD.

    Construct 2 is a very catchy name, Scirra made a good pick on that. It's like to Construct a "2D" game.

    Like Unity, they have Unity3D to make 3D games.

    Construct 3 as a 2D game engine, It's honestly confusing for people who don't have an idea... Just saying.

    Though, it's a good marketing tactic XD.

    I also make "5D" games with Unity 5 right now.

    Well I doubt that it was planned marketing though, it's just people thinking too deep about something specific.

    ---------------------------------------------------

    Ashley did his part and told the people at least 100 times already, that C3 will not support 3D game development but the people are just too lazy to read I'd guess or simply don't want to accept it.

    (Including all of his responses towards "3D support" suggestions.)

    I also make 5D games with Unity 5 right now.

    Well I doubt that it was planned marketing though, it's just people thinking too deep about something specific.

    (Including all of his responses towards "3D support" suggestions.)

    It is still Unity 3D. It's called Unity 3D 5. It's a version number.

    It's just like Construct release number.

    Ashley did his part and told the people at least 100 times already, that C3 will not support 3D game development but the people are just too lazy to read I'd guess or simply don't want to accept it.

    (Including all of his responses towards "3D support" suggestions.)

    Who said I opposed Construct 3 not having a 3D feature? You are just too lazy to read my response.

    I am only referring here about the name?.?

    Maybe you were just too lazy to read my earlier reply to this topic. I said something about C3 having 3D is like a new challenge & I am kind of worried about the big change...

    > Maybe you were just too lazy to read my earlier reply to this topic. I said something about C3 having 3D is like a new challenge & I kind of worried about the big change...

    >

    C3 will never have nor ever support 3D at all. If you want to do 3D in C2 or C3, render 3D models of your sprites, and import them that way. Fake it like Ori and the Blind Forest or Donkey Kong Country on the SNES.

    C3 will not have 3D support.

    What I do hope is it has a dark theme throughout the entire program. Or an option, at least.

    Maybe you were just too lazy to read my earlier reply to this topic. I said something about C3 having 3D is like a new challenge & I am kind of worried about the big change...

    That was for the people asking the stuff before you, I thought I made it clear enough by separating each part.

    I did edit my old post and made it clear enough now I hope.

    This thread is pretty much done anyway, we got a response about C3's development and that was everything we asked for.

    At this point it's just people occasionally asking for 3D or Native Export support.

    Come on people - please keep it civil.

    Once a thread starts to be too personal, than it will be locked.

    Please be polite when posting.

    Come on people - please keep it civil.

    Once a thread starts to be too personal, than it will be locked.

    Please be polite when posting.

    Well I generally don't call specific people out when making assumptions, like the one I did before with certain people being lazy or something like that.

    Anyway, I apologize if someone got "triggered" by the statement and felt like it was an attack on him/her.

    Sethmaster: a good programmer is a good organizer

    I tested the blueprint design and it's easier to follow your Programm routines, check for variables or the subprograms/variables/functions are connected. It's not a solution for everything but it helps to get a quick overview and reduce the time for checking into your notes

    3D: I think that when construct becomes 3D, the programming become much more complicated and all the newbies won't be able to use it. Also it will increase the price of the software, which will reduce the users and the activity of this forum. But a 2.5D or isometric view would be nice

    This thread is pretty much done anyway, we got a response about C3's development and that was everything we asked for.

    At this point it's just people occasionally asking for 3D or Native Export support.

    I think this topic should remain open. From time-to-time we can receive updates on how the development is going, etc..

    I think this topic should remain open. From time-to-time we can receive updates on how the development is going, etc..

    Surething, I never said or wanted this topic to be closed at any time.

    I just find it annoying when people start beating a dead horse by suggesting the same things over and over again.

    It's ok to discuss about stuff like new eventing system ideas or possible competitors and so on.

    I just don't like it when already confirmed/denied things get posted, mostly totally out of context.

    If someone wants to re-post the same things just do it, I won't stop anyone from doing it.

    It's just my opinion about things like these.

    ---------------------

    ... But a 2.5D or isometric view would be nice

    Wouldn't that technically still require some sort of 2.5D/3D object + environment?

    I mean you can currently do "fake" 2.5D games by using modified 2D sprites, I think I saw some developers doing that on the forums.

    I've never really touched isometric art or game development though, so I don't really know how it could be implemented into the engine.

    I don't think so, but I'm not 100% sure. It's not the technical, it's the keeping the overview which was (for me) a big problem.

    I tried some sort of a tycoon game, which I gave up, because I lost the overview. I used groups, functions and sheets, but when you have to print pages, write additional notes for each variable and check if you linked them together, then you spent more time checking and comparing instead of programing. When you have a lot of background calculation and a database then this becomes a nightmare.

    ...

    For simple tasks shoot, hit the target, add points the event sheets are enough, but when you have functions like upgrade player weapons, shields, change the AI Enemy strange according to the player strength,... good luck (it's possible, but not easy)

    Absolutely can see this. It's probably a big reason I haven't been touching C2.

    If I remember correctly this was the topic where Godot's upcoming visual scripting was mentioned. There has been some development on that and an early-look is available. Ashley , you might want to take a look (just to know about it):

    http://www.gamefromscratch.com/post/201 ... -Look.aspx

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