Construct 3 any news?

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    I have used 1.0 and now 2.0 is going to release online

    their may be too much difference

    in 1.0 they use java for export

    join his forum as you can ask them

    I never go deeply. I had just give that a try, That was amazing 1 year before and now they have design buildbox increadibly.

    See their videos on website

    I have used 1.0 and now 2.0 is going to release online

    their may be too much difference

    in 1.0 they use java for export

    join his forum as you can ask them

    I never go deeply. I had just give that a try, That was amazing 1 year before and now they have design buildbox increadibly.

    See their videos on website

    Oh well, I hope that Java is only for their Android exporter...

    Anyway thanks for introducing me/us to this software, I'll give it a try I guess.

    If you guys want me to do a comparison here in this forum, just give me a heads up!

    I'm one of those types of people that likes to compare stuff like games or software just out of curiosity.

    (Depends on how far I can get with the demo version of course.)

    buildbox? Guys what we talking about?

    I just saw their site, and projects are very primitive. I didn't know how they build the complicated projects with only Drag and Drop manner, but for what I saw you don't have to use to much code in C2 too. The advantage of C2 is wide functionality, you can use plugins, you can use JS codes, you can make very complicated project with using arrays, AJAX, external JS etc

    And the price... It's really crazy... Almost a one hundred bucks per month (84 or 99)

    For this money, every month, you can buy some graphics assets, capx examples (for each of your target) or music, sounds etc

    luckyrawatlucky I'm either totally blind or there is no demo of the older version.

    Could you please link me to a demo version?

    Nagval333

    I understand that $2675 as a one time payment is a lot compared to C2's $100 (I could buy C2 about 26 times with that money ) but you have to understand the following:

    • They have a fairly large team working on the engine, each one of them needs a monthly loan which adds up over time
    • Their engine & features are fully coded by themselves with next to no 3rd party software requirements
    • Native export if you take that as an advantage, usually better performance
    • 3D game development is also included with all its features

    Those are just some obvious points that could bring the price of the engine that high up.

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    • They have a fairly large team working on the engine, each one of them needs a monthly loan which adds up over time
    • Their engine & features are fully coded by themselves with next to no 3rd party software requirements
    • Native export if you take that as an advantage, usually better performance
    • 3D game development is also included with all its features

    I'm sorry, but I'm not entirely sure where you're getting your information...

    Buildbox is built on top of the Cocos2d-x engine...not fully coded by themselves.

    Buildbox does not have native export for mobile.

    Buildbox is a 2D engine.

    I'm sorry, but I'm not entirely sure where you're getting your information...

    Buildbox is built on top of the Cocos2d-x engine...not fully coded by themselves.

    Buildbox does not have native export for mobile.

    Buildbox is a 2D engine.

    Isn't Cocos2d next to native?

    Also isn't the new version going to support 3D as far as i saw from the trailers?

    I didn't read through everything or got my hands on it, sorry in that regard.

    EDIT: The most of the preview images show 3D/2.5D'ish content so I got that assumtion from there...

    if you want your game to look like a generic game made with buildbox - then use the out of the box crap they have on offer. You literally can make 3-4 types of games with that thing.

    Its almost the same as opening a premade demo template in construct and not being able to edit the logic - only change parameters and graphics.

    With construct2 you have the freedom to DESIGN the game yourself.

    If you care even a little bit about actual game design - then it would be obvious to you why its not worth even wasting time on it. If something has a high price on its license - that doesnt make it better. I have no idea what they are smoking - they should be offering it for free. Only an idiot would buy it and expect to make an original game. Its super limited.

    if you want your game to look like a generic game made with buildbox - then use the out of the box crap they have on offer. You literally can make 3-4 types of games with that thing.

    Its almost the same as opening a premade demo template in construct and not being able to edit the logic - only change parameters and graphics.

    With construct2 you have the freedom to DESIGN the game yourself.

    If you care even a little bit about actual game design - then it would be obvious to you why its not worth even wasting time on it. If something has a high price on its license - that doesnt make it better. I have no idea what they are smoking - they should be offering it for free. Only an idiot would buy it and expect to make an original game. Its super limited.

    I didn't get my hands on it, so I don't want to agree with you yet.

    I just try to judge how it would be (and currently is) based on the stuff they show on their website.

    they have launched their demo version today so take a try

    i am also very excited to try it

    they have launched their demo version today so take a try

    i am also very excited to try it

    Where'd you see that?

    see their website

    buildbox? Guys what we talking about?

    I just saw their site, and projects are very primitive. I didn't know how they build the complicated projects with only Drag and Drop manner, but for what I saw you don't have to use to much code in C2 too. The advantage of C2 is wide functionality, you can use plugins, you can use JS codes, you can make very complicated project with using arrays, AJAX, external JS etc

    And the price... It's really crazy... Almost a one hundred bucks per month (84 or 99)

    For this money, every month, you can buy some graphics assets, capx examples (for each of your target) or music, sounds etc

    Its almost the same as opening a premade demo template in construct and not being able to edit the logic - only change parameters and graphics.

    With construct2 you have the freedom to DESIGN the game yourself.

    Exactly my thoughts.

    With Construct 2 you can be far more creative for less money.

    The grass always seems greener on the other side.

    Construct 2 has been surprising me for the last 3-4 years so I wouldn't switch to another engine. And a great plus is the community.

    So I read/saw everything about it and my conclusion is: It is easier than Construct 2 but way more limited.

    Buildbox 2 is very easy to use and perfect for absolute beginners that want to create a game as fast as possible.

    C2 offers way more for the price than BB2 does so the only reason I see to qualify the high price, is the amount of work you require to make your game.

    Don't get me wrong, you can create games easily with C2 too but BB2 is even easier to start with.

    BB2 also cuts off the optimization's and generally you don't really have to care about the performance, the engine really does everything for you.

    I personally think that Spark is still the only competitor that Scirra should worry about, of course that depends on the way that C3 will take.

    But if C3 will be something like C2 with major improvements, it will have a strong competitor for sure.

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