Construct 3 any news?

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    It would be nice to see in C3 a more complex sine behavior, something like this: https://www.autodeskresearch.com/projects/skuid

    Would help a lot for creating animations <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    It would be nice to see in C3 a more complex sine behavior, something like this: https://www.autodeskresearch.com/projects/skuid

    Would help a lot for creating animations <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Yeah. Did you try using LiteTween plugin?

    re c3, it would be actually really good if c3 engine would be rewritten in a faster web language, like c. I think capx would still be backwards compatible, maybe outside 3rd party plugins, but you'd load project in to c3, it would got converted and you'd just export.

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    It would be nice to see in C3 a more complex sine behavior, something like this: https://www.autodeskresearch.com/projects/skuid

    Would help a lot for creating animations <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    I think some sort of animation and mesh deformation functionality was dismissed because we have a Spriter plugin... An ability to do something like this within the engine would be invaluable.

    Spriter also doesn't include mesh deformation in C2, and the functionality in Spriter itself is unfinished.

    Distorting sprites like that weren't in C2 because it's not doable without webgl as I recall.

    In C3 I wish to have more WYSIWYG in the editor for more things including plugins. More visual approach simply.

    Love the SKUID btw!

    re c3, it would be actually really good if c3 engine would be rewritten in a faster web language, like c. I think capx would still be backwards compatible, maybe outside 3rd party plugins, but you'd load project in to c3, it would got converted and you'd just export.

    Agree.

    megatronx I haven't tried the LiteTween plugin, but I will try to get familiar with it.

    what if construct 3 comes with "no condition" "no action" Fully drag & drop software like Buildbox

    luckyrawatlucky

    Nice ^

    luckyrawatlucky Let's hope it won't come to that. The event system C2 uses has great potential and it's easy and fast to work with. IMO Scirra will keep it and also improve it. I might be misunderstanding what you wrote since I haven't used Buildbox.

    Buildbox is truly Zero coding game making software but very costly

    No Event No condition, No actions

    Just Drag & Drop

    Buildbox is truly Zero coding game making software but very costly

    No Event No condition, No actions

    Just Drag & Drop

    From the looks it is great for me at least.

    Does it have any dissadvantages compared to C2?

    Maybe 3rd party exporters, poor performance, leaks in the "eventing" system?

    I have try his demo

    that was amazing but also too costly unafordable price

    You should see his website buildbox.com

    1 year back buildbox released Buildbox 2.0

    and demo version is going to be upload by tomorrow for 30 days

    take a try

    I have try his demo

    that was amazing but also too costly unafordable price

    You should see his website buildbox.com

    I already saw the website but issues like eg. poor 3rd party exporter performance

    (reference, see C2's features page) are never mentioned for marketing purposes.

    I'm currently struggling to find a demo to get my hands on the engine by myself.

    Also the price doesn't really matter if it saves time and stress with game development, my opinion though...

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